# Move Move the sprite the number of LEDs you say. ```sig game.createSprite(0, 2).move(1); ``` ## Parameters * **leds**: a [number](/types/number) that means how many LEDs the sprite should move. ## Example This program starts a sprite in the middle of the screen. Next, the sprite turns toward the lower-right corner. Finally, it moves two LEDs away to the corner. ```blocks let item = game.createSprite(2, 2); item.turn(Direction.Right, 45); item.move(2); ``` ## See also [turn](/reference/game/turn), [create sprite](/reference/game/create-sprite)