{ "A single-LED sprite game engine": "A single-LED sprite game engine", "Adds points to the current score": "Adds points to the current score", "Attaches code to run when the device is shaken.": "Attaches code to run when the device is shaken.", "Attaches code to run when the logo is oriented downwards and the board is vertical.": "Attaches code to run when the logo is oriented downwards and the board is vertical.", "Attaches code to run when the logo is oriented upwards and the board is vertical.": "Attaches code to run when the logo is oriented upwards and the board is vertical.", "Attaches code to run when the screen is facing down.": "Attaches code to run when the screen is facing down.", "Attaches code to run when the screen is facing up.": "Attaches code to run when the screen is facing up.", "Cancels the current animation and clears other pending animations.": "Cancels the current animation and clears other pending animations.", "Change the tempo by the specified amount": "Change the tempo by the specified amount", "Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.": "Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.", "Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.": "Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.", "Control currents in Pins for analog/digital signals, servos, i2c, ...": "Control currents in Pins for analog/digital signals, servos, i2c, ...", "Control of the LED screen.": "Control of the LED screen.", "Creates an image that fits on the LED screen.": "Creates an image that fits on the LED screen.", "Creates an image with 2 frames.": "Creates an image with 2 frames.", "Creation, manipulation and display of LED images.": "Creation, manipulation and display of LED images.", "Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.": "Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.", "Displays a game over animation.": "Displays a game over animation.", "Displays a vertical bar graph based on the `value` and `high` value.\nIf `high` is 0, the chart gets adjusted automatically.": "Displays a vertical bar graph based on the `value` and `high` value.\nIf `high` is 0, the chart gets adjusted automatically.", "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed", "Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.": "Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.", "Draws an image on the LED screen.": "Draws an image on the LED screen.", "Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.": "Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.", "Events and data from sensors": "Events and data from sensors", "Fades in the screen display.": "Fades in the screen display.", "Fades out the screen brightness.": "Fades out the screen brightness.", "Generation of music tones through pin ``P0``.": "Generation of music tones through pin ``P0``.", "Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)": "Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)", "Get the button state (pressed or not) for ``A`` and ``B``.": "Get the button state (pressed or not) for ``A`` and ``B``.", "Get the current compass compass heading in degrees.": "Get the current compass compass heading in degrees.", "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.", "Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.": "Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.", "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.", "Get the screen brightness from 0 (off) to 255 (full bright).": "Get the screen brightness from 0 (off) to 255 (full bright).", "Gets the current score": "Gets the current score", "Gets the frequency of a note.": "Gets the frequency of a note.", "Gets the number of milliseconds elapsed since power on.": "Gets the number of milliseconds elapsed since power on.", "Gets the temperature in Celsius degrees (°C).": "Gets the temperature in Celsius degrees (°C).", "Inverts the current LED display": "Inverts the current LED display", "Obsolete, compass calibration is automatic.": "Obsolete, compass calibration is automatic.", "Pause for the specified time in milliseconds": "Pause for the specified time in milliseconds", "Plays a tone through pin ``P0`` for the given duration.": "Plays a tone through pin ``P0`` for the given duration.", "Plays a tone through pin ``P0``.": "Plays a tone through pin ``P0``.", "Prints a line of text to the serial": "Prints a line of text to the serial", "Provides access to basic micro:bit functionality.": "Provides access to basic micro:bit functionality.", "Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.": "Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.", "Read the connector value as analog, that is, as a value comprised between 0 and 1023.": "Read the connector value as analog, that is, as a value comprised between 0 and 1023.", "Read the specified pin or connector as either 0 or 1": "Read the specified pin or connector as either 0 or 1", "Reading and writing data over a serial connection.": "Reading and writing data over a serial connection.", "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.", "Repeats the code forever in the background. On each iteration, allows other codes to run.": "Repeats the code forever in the background. On each iteration, allows other codes to run.", "Resets the BBC micro:bit.": "Resets the BBC micro:bit.", "Rests (plays nothing) for a specified time through pin ``P0``.": "Rests (plays nothing) for a specified time through pin ``P0``.", "Returns the duration of a beat in milli-seconds": "Returns the duration of a beat in milli-seconds", "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.": "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.", "Runtime and event utilities.": "Runtime and event utilities.", "Schedules code that run in the background.": "Schedules code that run in the background.", "Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.": "Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.", "Set a pin or connector value to either 0 or 1.": "Set a pin or connector value to either 0 or 1.", "Set the connector value as analog. Value must be comprised between 0 and 1023.": "Set the connector value as analog. Value must be comprised between 0 and 1023.", "Set the screen brightness from 0 (off) to 255 (full bright).": "Set the screen brightness from 0 (off) to 255 (full bright).", "Sets the accelerometer sample range in gravities.": "Sets the accelerometer sample range in gravities.", "Sets the current score value": "Sets the current score value", "Sets the display mode between black and white and greyscale for rendering LEDs.": "Sets the display mode between black and white and greyscale for rendering LEDs.", "Sets the pin used when using `pins->analog pitch`.": "Sets the pin used when using `pins->analog pitch`.", "Sets the tempo to the specified amount": "Sets the tempo to the specified amount", "Shows a sequence of LED screens as an animation.": "Shows a sequence of LED screens as an animation.", "Starts a game countdown timer": "Starts a game countdown timer", "Takes a screenshot of the LED screen and returns an image.": "Takes a screenshot of the LED screen and returns an image.", "The pitch of the device, rotation along the ``x-axis``, in degrees.": "The pitch of the device, rotation along the ``x-axis``, in degrees.", "Toggles a particular pixel": "Toggles a particular pixel", "Turn off all LEDs": "Turn off all LEDs", "Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.": "Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.", "Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.": "Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.", "Turns all LEDS on": "Turns all LEDS on", "Writes a ``name: value`` pair line to the serial.": "Writes a ``name: value`` pair line to the serial.", "Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).": "Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement)." }