# Plot Turn on the LED light you say on the [LED screen](/device/screen). ```sig led.plot(0,0); ``` ## ~hint Use [unplot](/reference/led/unplot) to turn **off** an LED. ## ~ ## Parameters * ``x`` is a [number](/types/number) that means the horizontal spot on the LED screen (from left to right: 0, 1, 2, 3, or 4) * ``y`` is a [number](/types/number) that means the vertical spot on the LED screen (from top to bottom: 0, 1, 2, 3, or 4) If a parameter is [out of bounds](/reference/out-of-bounds) (a value other than 0 to 4), then this function will do nothing. ## ~hint The LED screen is a solid square of LEDs with five LEDs on each side. To learn more about how you number the LEDs with ``x`` and ``y`` coordinates, see [LED screen](/device/screen). ## ~ ## Example: One LED This program turns on the bottom right LED. ```blocks led.plot(4, 4) ``` ## Example: Square This program uses a [for loop](/blocks/loops/for) and the `plot` function to make a square around the edges of the LED screen. ```blocks for (let i = 0; i < 5; i++) { led.plot(0, i) led.plot(4, i) led.plot(i, 0) led.plot(i, 4) basic.pause(500) } ``` ## ~hint Use the [point](/reference/led/point) function to find out if an LED is on or off. ## ~ ## See also [unplot](/reference/led/unplot), [point](/reference/led/point), [LED screen](/device/screen)