# jailbreak lesson Break out of a counting loop by pressing button "A". ## Topic Break ## Quick Links * [tutorial](/lessons/jailbreak/tutorial) * [quiz](/lessons/jailbreak/quiz) * [quiz answers](/lessons/jailbreak/quiz-answers) * [challenges](/lessons/jailbreak/challenges) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to create a **break**, `break` to exit a while or for loop before the loop is complete. We will be learning how to create a break using global variables, Boolean, If (conditionals), a While Loop as well as simple commands, such as show string, plot image, show number, and pause. ## Documentation * **Global Variable** : [read more...](/js/data) * **Boolean** : [read more...](/reference/types/boolean) * **On Button Pressed** : [read more...](/reference/input/on-button-pressed) * **While Loop** : [read more...](/js/while) * **Break** : [read more...](/js/break) * **If (Conditional)** : [read more...](/reference/logic/if) * **Show String** : [read more...](/reference/basic/show-string) * **Plot Image ** : [read more...](/reference/led/plot-image) * **Show Number** : [read more...](/reference/basic/show-number) * **Pause** : [read more...](/reference/basic/pause) ## Objectives * learn how to create global variables to store data so that you can use it later in your code, functions, and in nested code blocks * learn how to use the variables to declare a new local Boolean variable that will have one of two possible values: true or false * learn how to run code when an input button is pressed * learn how to repeat code while a condition is true * learn how to exit a while loop before the loop is complete * learn how to conditionally run code depending on whether a condition is true or not * learn how to show a string on the LED screen one character at a time * learn how to turn on LED lights on the LED screen * learn how to show a number on the LED screen, one digit at a time * learn how to pause your code for the specified number of milliseconds ## Progression Pathways / Computational Thinking Framework #### Algorithms * Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL) * Uses diagrams to express solutions.(AB) * Uses logical reasoning to predict outputs, showing an awareness of inputs (AL) * Recognises that different solutions exist for the same problem (AL) (AB) Understands that iteration is the repetition of a process such as a loop (AL) * Recognises that different algorithms exist for the same problem (AL) (GE) * Represents solutions using a structured notation (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) * Declares and assigns variables(AB) * Uses post-tested loop e.g.‘until’,and a sequence of selection statements in programs,including an if,then and else statement(AL) * Understands the difference between, and appropriately uses if and if, then and else statements(AL) * Uses a variable and relational operators within a loop to govern termination (AL) (GE) * Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL) * Selects the appropriate data types(AL) (AB #### Data & Data Representation * Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV) * Defines data types: real numbers and Boolean (AB) #### Hardware & Processing * Knows that computers collect data from various input devices, including sensors and application software (AB) #### Communication Networks * Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL) #### Information Technology * Collects, organizes, and presents data and information in digital content (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV) * Recognises ethical issues surrounding the application of information technology beyond school. Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [tutorial](/lessons/jailbreak/tutorial) * [quiz](/lessons/jailbreak/quiz) ## Extended Activity * time: 20 min. * [challenges](/lessons/jailbreak/challenges) ## Homework * Extended Activity: [challenges](/lessons/jailbreak/challenges)