# jailbreak challenges Coding challenges for the jailbreak tutorial.#docs ## Before we get started Complete the following guided tutorial: * [tutorial](/lessons/jailbreak/tutorial) At the end of the tutorial, click `keep editing`. Your code should look like this: ``` count = 0 shouldBreak = false input.onButtonPressed(Button.A, () => { shouldBreak = true }) while (true) { if (shouldBreak) { basic.showString("I'M OUT!", 150) basic.plotImage(` . # . # . . # . # . . . . . . # . . . # . # # # . `) break } count = count + 1 basic.showNumber(count, 150) basic.pause(1000) } ``` **Challenge 1** Try to remove the `break` in the `if` loop. What problem does this create? **Challenge 2** Now let's resume the timer again once button `B` is pressed! To do so, begin by creating a condition to know when button `B` is pressed. ``` // **. . .** while (true) { if (shouldBreak) { basic.showString("I'M OUT!", 150) basic.plotImage(` . # . # . . # . # . . . . . . # . . . # . # # # . `) break } count = count + 1 basic.showNumber(count, 150) basic.pause(1000) } input.onButtonPressed(Button.B, () => { }) // *** ``` Next, set `should break` back to false to indicate we want to run the `while` loop again. ``` // **. . .** input.onButtonPressed(Button.B, () => { shouldBreak = false // *** }) ``` And now copy the code from the previous while loop into the condition of `input->on button pressed("B")`. This will resume the counter. ``` // **. . .** input.onButtonPressed(Button.B, () => { shouldBreak = false while (true) { if (shouldBreak) { basic.showString("I'M OUT!", 150) // *** basic.plotImage(` . # . # . . # . # . . . . . . # . . . # . # # # . `) // *** break // *** } count = count + 1 // *** basic.showNumber(count, 150) // *** basic.pause(1000) // *** } }) ``` **Challenge 3** Notice that the two `while` loops are identical. Clean up this redundancy in your code by creating another method and then placing the `while` loop in the method.