// Auto-generated. Do not edit. /** * Control a phone with the BBC micro:bit via Bluetooth. */ //% color=#008272 weight=80 icon="\uf10b" declare namespace devices { /** * Sends a ``camera`` command to the parent device. * @param event event description */ //% weight=30 help=devices/tell-camera-to //% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8 shim=devices::tellCameraTo function tellCameraTo(event: MesCameraEvent): void; /** * Sends a ``remote control`` command to the parent device. * @param event event description */ //% weight=29 help=devices/tell-remote-control-to //% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144" shim=devices::tellRemoteControlTo function tellRemoteControlTo(event: MesRemoteControlEvent): void; /** * Sends an ``alert`` command to the parent device. * @param event event description */ //% weight=27 help=devices/raise-alert-to //% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3" shim=devices::raiseAlertTo function raiseAlertTo(event: MesAlertEvent): void; /** * Registers code to run when the device notifies about a particular event. * @param event event description * @param body code handler when event is triggered */ //% help=devices/on-notified weight=26 //% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a" shim=devices::onNotified function onNotified(event: MesDeviceInfo, body: () => void): void; /** * Register code to run when the micro:bit receives a command from the paired gamepad. * @param name button name * @param body code to run when button is pressed */ //% help=devices/on-gamepad-button weight=40 //% weight=25 //% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b" shim=devices::onGamepadButton function onGamepadButton(name: MesDpadButtonInfo, body: () => void): void; /** * Returns the last signal strength reported by the paired device. */ //% help=devices/signal-strength weight=24 //% blockId=devices_signal_strength block="signal strength" blockGap=14 icon="\uf012" blockGap=14 shim=devices::signalStrength function signalStrength(): number; /** * Registers code to run when the device notifies about a change of signal strength. * @param body Code run when the signal strength changes. */ //% weight=23 help=devices/on-signal-strength-changed //% blockId=devices_signal_strength_changed_event block="on signal strength changed" icon="\uf012" shim=devices::onSignalStrengthChanged function onSignalStrengthChanged(body: () => void): void; } // Auto-generated. Do not edit. Really.