# Change Score By The game library supports simple single-player time-based games. The player will ** add points to score**. ```blocks input.onButtonPressed(Button.A, () => { game.addScore(1) }) game.startCountdown(10000) ``` ### Score When a player achieves a goal, you can increase the game score * add score points to the current score ``` export function addScore(points: number) ``` * get the current score value ``` export function score() : number ``` ### Lessons [bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)