# set Life Set the game life count to this amount. ```sig game.setLife(0) ``` Your program has a life counter which you can set to record the number of lives remaining for a player in your game. If you set the life count to `0` or less, the game ends. ## Parameters * **value**: a [number](/types/number) to set the life count to. ## Example #example Set the player life count to `9` lives before starting the game. ```blocks game.setLife(9) ``` ## See also #seealso [add life](/reference/game/add-life), [remove life](/reference/game/remove-life)