# truth or dare lesson create a love meter with the BBC micro:bit #button #pressed #math #random #var #string #if #docs ### @video td/videos/truth-or-dare-0 ## Topic If (Conditionals) ## Quick Links * [activity](/microbit/lessons/truth-or-dare/activity) * [challenges](/microbit/lessons/truth-or-dare/challenges) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to use an if statement to run code run code depending on whether a condition is true or not. We will be learning how to create the game truth or dare using input an if statement, a local variable, math random as well as simple commands, such as show string and show LEDs. ## Documentation * **show LEDs** : [read more...](/microbit/reference/basic/show-leds) * **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed) * **local variable** : [read more...](/microbit/reference/variables/var) * **assignment operator** : [read more...](/microbit/reference/variables/assign) * **pick random** : [read more...](/microbit/blocks/math) * **If** : [read more...](/microbit/blocks/if) * **show string** : [read more...](/microbit/reference/basic/show-string) ## Objectives * learn how to display an image on the BBC micro:bit * learn how to run code when an input button is pressed * learn how to a create a variable for a place where you can store and retrieve data * learn how to declare a new local variable or update the value of a variable * learn how to return a random number * learn how to conditionally run code depending on whether a condition is true or not * learn how to show a string on the LED screen one character at a time (scrolling from left to right) ## Progression Pathways / Computational Thinking Framework #### Algorithms * Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL) * Uses diagrams to express solutions.(AB) * Uses logical reasoning to predict outputs, showing an awareness of inputs (AL) * Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB) * Represents solutions using a structured notation (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) * Declares and assigns variables(AB) * Understands the difference between, and appropriately uses if and if, then and else statements(AL) * Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL) * Selects the appropriate data types(AL) (AB #### Hardware & Processing * Knows that computers collect data from various input devices, including sensors and application software (AB) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [activity](/microbit/lessons/truth-or-dare/activity) ## Extended Activity * time: 20 min. * [challenges](/microbit/lessons/truth-or-dare/challenges) ## Homework * Extended Activity: [challenges](/microbit/lessons/truth-or-dare/challenges)