# Local Variables How to define and use local variables. ### @parent language A variable is a place where you can store and retrieve data. Variables have a name, a [type](/microbit/blocks/types), and value: * *name* is how you'll refer to the variable * *type* refers to the kind of data a variable can store * *value* refers to what's stored in the variable ### Var statement Use the Block Editor variable statement to create a local variable and the [assignment operator](/microbit/reference/variables/assign) to store something in the variable. For example, this code stores the number `2` in the `num1` variable:  Here's how to define a variable in the Block Editor: 1. Click `variables`. 2. Change the default variable name if you like. 3. Drag a block type on the right-side of the [assignment operator](/microbit/reference/variables/assign) and click the down arrow to change the variable name. The resulting code should look something like this: // string variable  // number variable  // boolean variable  // image variable  See [Image](/microbit/blocks/image) for info on creating and using image variables. The resulting code should look something like this:  A variable is created for the number returned by the [brightness](/microbit/reference/led/brightness) function. ### Using variables Once you've defined a variable, just use the variable's name whenever you need what's stored in the variable. For example, the following code shows the value stored in `counter` on the LED screen:  To change the contents of a variable use the assignment operator. The following code sets `counter` to 1 and then increments `counter` by 10:  ### Why use variables? Variables help simplify your code. For example, instead of turning on LEDs one by one like this:  You can use a variable (`i`) and a [for loop](/microbit/reference/loops/for) to plot the same series of points (`i` is incremented by 1, each time the loop repeats):  ### Local variables Local variables exist only within the function or block of code where they're defined. For example:  #### Notes * You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable". ### Lessons [glowing pendulum](/microbit/lessons/glowing-pendulum), [love meter](/microbit/lessons/love-meter), [temperature](/microbit/lessons/temperature), [zoomer](/microbit/lessons/zoomer) ### See also [types](/microbit/blocks/types), [assignment operator](/microbit/reference/variables/assign)