# remove Life Decrease the number of lives remaining by some amount. ```sig game.removeLife(0) ``` The life count in the game is decreased by the number of lives you say. If the life count reaches `0` when these lives are removed, then the game is over. ## Parameters * **life**: a [number](/types/number) to remove from the count. ## Example #example Take away `20` lives count if the player's score reaches `10000` points. ```blocks let giveLives = true if (game.score() > 9999) { if (giveLives) { game.removeLife(20) giveLives = false } } ``` ## See also #seealso [set life](/reference/game/set-life), [add life](/reference/game/add-life)