// Auto-generated. Do not edit. declare namespace basic { } declare enum Button { A = 1, // MICROBIT_ID_BUTTON_A B = 2, // MICROBIT_ID_BUTTON_B //% block="A+B" AB = 26, // MICROBIT_ID_BUTTON_AB } declare enum Dimension { //% block=x X = 0, //% block=y Y = 1, //% block=z Z = 2, //% block=strength Strength = 3, } declare enum Rotation { //% block=pitch Pitch = 0, //% block=roll Roll = 1, } declare enum TouchPin { //% enumval=uBit.io.P0 P0 = 0, //% enumval=uBit.io.P1 P1 = 1, //% enumval=uBit.io.P2 P2 = 2, } declare enum AcceleratorRange { /** * The accelerator measures forces up to 1 gravity */ //% block="1g" OneG = 1, /** * The accelerator measures forces up to 2 gravity */ //% block="2g" TwoG = 2, /** * The accelerator measures forces up to 4 gravity */ //% block="4g" FourG = 4, /** * The accelerator measures forces up to 8 gravity */ //% block="8g" EightG = 8, } declare enum Gesture { /** * Raised when shaken */ //% block=shake Shake = 11, // GESTURE_SHAKE /** * Raised when the logo is upward and the screen is vertical */ //% block="logo up" LogoUp = 1, // GESTURE_UP /** * Raised when the logo is downward and the screen is vertical */ //% block="logo down" LogoDown = 2, // GESTURE_DOWN /** * Raised when the screen is pointing down and the board is horizontal */ //% block="screen up" ScreenUp = 5, // GESTURE_FACE_UP /** * Raised when the screen is pointing up and the board is horizontal */ //% block="screen down" ScreenDown = 6, // GESTURE_FACE_DOWN /** * Raised when the screen is pointing left */ //% block="tilt left" TiltLeft = 3, // GESTURE_LEFT /** * Raised when the screen is pointing right */ //% block="tilt right" TiltRight = 4, // GESTURE_RIGHT /** * Raised when the board is falling! */ //% block="free fall" FreeFall = 7, // GESTURE_FREEFALL } /** * How to create the event. */ declare enum EventCreationMode { /** * MicroBitEvent is initialised, and no further processing takes place. */ CreateOnly = 0, // CREATE_ONLY /** * MicroBitEvent is initialised, and queued on the MicroBitMessageBus. */ CreateAndQueue = 1, // CREATE_AND_QUEUE /** * MicroBitEvent is initialised, and its event handlers are immediately fired (not suitable for use in interrupts!). */ CreateAndFire = 2, // CREATE_AND_FIRE } declare enum EventBusSource { MICROBIT_ID_BUTTON_A = 1, // MICROBIT_ID_BUTTON_A MICROBIT_ID_BUTTON_B = 2, // MICROBIT_ID_BUTTON_B MICROBIT_ID_BUTTON_AB = 26, // MICROBIT_ID_BUTTON_AB MICROBIT_ID_RADIO = 29, // MICROBIT_ID_RADIO MICROBIT_ID_GESTURE = 27, // MICROBIT_ID_GESTURE MICROBIT_ID_ACCELEROMETER = 4, // MICROBIT_ID_ACCELEROMETER MICROBIT_ID_IO_P0 = 7, // MICROBIT_ID_IO_P0 MICROBIT_ID_IO_P1 = 8, // MICROBIT_ID_IO_P1 MICROBIT_ID_IO_P2 = 9, // MICROBIT_ID_IO_P2 MICROBIT_ID_IO_P3 = 10, // MICROBIT_ID_IO_P3 MICROBIT_ID_IO_P4 = 11, // MICROBIT_ID_IO_P4 MICROBIT_ID_IO_P5 = 12, // MICROBIT_ID_IO_P5 MICROBIT_ID_IO_P6 = 13, // MICROBIT_ID_IO_P6 MICROBIT_ID_IO_P7 = 14, // MICROBIT_ID_IO_P7 MICROBIT_ID_IO_P8 = 15, // MICROBIT_ID_IO_P8 MICROBIT_ID_IO_P9 = 16, // MICROBIT_ID_IO_P9 MICROBIT_ID_IO_P10 = 17, // MICROBIT_ID_IO_P10 MICROBIT_ID_IO_P11 = 18, // MICROBIT_ID_IO_P11 MICROBIT_ID_IO_P12 = 19, // MICROBIT_ID_IO_P12 MICROBIT_ID_IO_P13 = 20, // MICROBIT_ID_IO_P13 MICROBIT_ID_IO_P14 = 21, // MICROBIT_ID_IO_P14 MICROBIT_ID_IO_P15 = 22, // MICROBIT_ID_IO_P15 MICROBIT_ID_IO_P16 = 23, // MICROBIT_ID_IO_P16 MICROBIT_ID_IO_P19 = 24, // MICROBIT_ID_IO_P19 MICROBIT_ID_IO_P20 = 25, // MICROBIT_ID_IO_P20 MES_DEVICE_INFO_ID = 1103, // MES_DEVICE_INFO_ID MES_SIGNAL_STRENGTH_ID = 1101, // MES_SIGNAL_STRENGTH_ID MES_DPAD_CONTROLLER_ID = 1104, // MES_DPAD_CONTROLLER_ID MES_BROADCAST_GENERAL_ID = 2000, // MES_BROADCAST_GENERAL_ID } declare enum EventBusValue { MICROBIT_EVT_ANY = 0, // MICROBIT_EVT_ANY MICROBIT_BUTTON_EVT_CLICK = 3, // MICROBIT_BUTTON_EVT_CLICK MICROBIT_RADIO_EVT_DATAGRAM = 1, // MICROBIT_RADIO_EVT_DATAGRAM MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE = 1, // MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE MES_ALERT_EVT_ALARM1 = 6, // MES_ALERT_EVT_ALARM1 MES_ALERT_EVT_ALARM2 = 7, // MES_ALERT_EVT_ALARM2 MES_ALERT_EVT_ALARM3 = 8, // MES_ALERT_EVT_ALARM3 MES_ALERT_EVT_ALARM4 = 9, // MES_ALERT_EVT_ALARM4 MES_ALERT_EVT_ALARM5 = 10, // MES_ALERT_EVT_ALARM5 MES_ALERT_EVT_ALARM6 = 11, // MES_ALERT_EVT_ALARM6 MES_ALERT_EVT_DISPLAY_TOAST = 1, // MES_ALERT_EVT_DISPLAY_TOAST MES_ALERT_EVT_FIND_MY_PHONE = 5, // MES_ALERT_EVT_FIND_MY_PHONE MES_ALERT_EVT_PLAY_RINGTONE = 4, // MES_ALERT_EVT_PLAY_RINGTONE MES_ALERT_EVT_PLAY_SOUND = 3, // MES_ALERT_EVT_PLAY_SOUND MES_ALERT_EVT_VIBRATE = 2, // MES_ALERT_EVT_VIBRATE MES_CAMERA_EVT_LAUNCH_PHOTO_MODE = 1, // MES_CAMERA_EVT_LAUNCH_PHOTO_MODE MES_CAMERA_EVT_LAUNCH_VIDEO_MODE = 2, // MES_CAMERA_EVT_LAUNCH_VIDEO_MODE MES_CAMERA_EVT_START_VIDEO_CAPTURE = 4, // MES_CAMERA_EVT_START_VIDEO_CAPTURE MES_CAMERA_EVT_STOP_PHOTO_MODE = 6, // MES_CAMERA_EVT_STOP_PHOTO_MODE MES_CAMERA_EVT_STOP_VIDEO_CAPTURE = 5, // MES_CAMERA_EVT_STOP_VIDEO_CAPTURE MES_CAMERA_EVT_STOP_VIDEO_MODE = 7, // MES_CAMERA_EVT_STOP_VIDEO_MODE MES_CAMERA_EVT_TAKE_PHOTO = 3, // MES_CAMERA_EVT_TAKE_PHOTO MES_CAMERA_EVT_TOGGLE_FRONT_REAR = 8, // MES_CAMERA_EVT_TOGGLE_FRONT_REAR MES_DEVICE_DISPLAY_OFF = 5, // MES_DEVICE_DISPLAY_OFF MES_DEVICE_DISPLAY_ON = 6, // MES_DEVICE_DISPLAY_ON MES_DEVICE_GESTURE_DEVICE_SHAKEN = 4, // MES_DEVICE_GESTURE_DEVICE_SHAKEN MES_DEVICE_INCOMING_CALL = 7, // MES_DEVICE_INCOMING_CALL MES_DEVICE_INCOMING_MESSAGE = 8, // MES_DEVICE_INCOMING_MESSAGE MES_DEVICE_ORIENTATION_LANDSCAPE = 1, // MES_DEVICE_ORIENTATION_LANDSCAPE MES_DEVICE_ORIENTATION_PORTRAIT = 2, // MES_DEVICE_ORIENTATION_PORTRAIT MES_DPAD_BUTTON_1_DOWN = 9, // MES_DPAD_BUTTON_1_DOWN MES_DPAD_BUTTON_1_UP = 10, // MES_DPAD_BUTTON_1_UP MES_DPAD_BUTTON_2_DOWN = 11, // MES_DPAD_BUTTON_2_DOWN MES_DPAD_BUTTON_2_UP = 12, // MES_DPAD_BUTTON_2_UP MES_DPAD_BUTTON_3_DOWN = 13, // MES_DPAD_BUTTON_3_DOWN MES_DPAD_BUTTON_3_UP = 14, // MES_DPAD_BUTTON_3_UP MES_DPAD_BUTTON_4_DOWN = 15, // MES_DPAD_BUTTON_4_DOWN MES_DPAD_BUTTON_4_UP = 16, // MES_DPAD_BUTTON_4_UP MES_DPAD_BUTTON_A_DOWN = 1, // MES_DPAD_BUTTON_A_DOWN MES_DPAD_BUTTON_A_UP = 2, // MES_DPAD_BUTTON_A_UP MES_DPAD_BUTTON_B_DOWN = 3, // MES_DPAD_BUTTON_B_DOWN MES_DPAD_BUTTON_B_UP = 4, // MES_DPAD_BUTTON_B_UP MES_DPAD_BUTTON_C_DOWN = 5, // MES_DPAD_BUTTON_C_DOWN MES_DPAD_BUTTON_C_UP = 6, // MES_DPAD_BUTTON_C_UP MES_DPAD_BUTTON_D_DOWN = 7, // MES_DPAD_BUTTON_D_DOWN MES_DPAD_BUTTON_D_UP = 8, // MES_DPAD_BUTTON_D_UP MES_REMOTE_CONTROL_EVT_FORWARD = 6, // MES_REMOTE_CONTROL_EVT_FORWARD MES_REMOTE_CONTROL_EVT_NEXTTRACK = 4, // MES_REMOTE_CONTROL_EVT_NEXTTRACK MES_REMOTE_CONTROL_EVT_PAUSE = 2, // MES_REMOTE_CONTROL_EVT_PAUSE MES_REMOTE_CONTROL_EVT_PLAY = 1, // MES_REMOTE_CONTROL_EVT_PLAY MES_REMOTE_CONTROL_EVT_PREVTRACK = 5, // MES_REMOTE_CONTROL_EVT_PREVTRACK MES_REMOTE_CONTROL_EVT_REWIND = 7, // MES_REMOTE_CONTROL_EVT_REWIND MES_REMOTE_CONTROL_EVT_STOP = 3, // MES_REMOTE_CONTROL_EVT_STOP MES_REMOTE_CONTROL_EVT_VOLUMEDOWN = 9, // MES_REMOTE_CONTROL_EVT_VOLUMEDOWN MES_REMOTE_CONTROL_EVT_VOLUMEUP = 8, // MES_REMOTE_CONTROL_EVT_VOLUMEUP } declare namespace control { } // Auto-generated. Do not edit. Really.