let sensorType: string // ANALOG or TILT sensorType = "TILT" while (true) { // splash screen (flood monitor) basic.showLeds(` # # # . . # . . . . # # . # . # . . # . # . . # # `) while (true) { if (input.buttonIsPressed(Button.A)) { // test that the sensor works testMode() break } else if (input.buttonIsPressed(Button.B)) { // run the real flood monitor floodMonitor() break } else { basic.pause(100) } } } /** * test mode - test that the monitor and buzzer work * no filtering in this mode, direct screen update */ function testMode() { basic.showLeds(` # # # # # . . # . . . . # . . . . # . . . . # . . `) waitNoButtons() let img = images.createImage(` . . . . . . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . . . . . . `) while (!input.buttonIsPressed(Button.A)) { // Show live reading on display let value = readSensor() img.showImage(value * 5) // Turn beeper on only if maximum value seen if (value >= 4) { pins.digitalWritePin(DigitalPin.P1, 1) } else { pins.digitalWritePin(DigitalPin.P1, 0) } basic.pause(50) } waitNoButtons() } function floodMonitor() { basic.showLeds(` # . . . # # # . # # # . # . # # . . . # # . . . # `) waitNoButtons() let line = images.createImage(` . . . . . . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . # # # # # . . . . . . . . . . . . . . . . . . . . `) let state = "SAFE" let averagedValue = 0 while (!input.buttonIsPressed(Button.A)) { let value = readSensor() // Apply some 'lag' filtering to the value, so that 'bobbing' doesn't set off alarm // i.e. to go from 0 to 4 takes 4 times round the loop if (value > averagedValue) { // On the way up, changes in reading are slowed down averagedValue = averagedValue + 1 } else if (value < averagedValue) { // On the way down, changes in reading happen immediately averagedValue = value } // Work out what to do based on the averaged value (non bobbing value) if (state == "SAFE") { if (averagedValue >= 4) { pins.digitalWritePin(DigitalPin.P1, 1) state = "ALARMING" } else { // Display raw value as a line line.showImage(value * 5) // fill in based on averaged value (long term reading) for (let i = 0; i < averagedValue; i++) { led.plot(2, 4 - i) } } } else if (state == "ALARMING") { if (input.buttonIsPressed(Button.B)) { pins.digitalWritePin(DigitalPin.P1, 0) state = "SAFE" } else { basic.showAnimation(` # # # # # . . . . . # # # # # . . . . . # # # # # . . . . . # # # # # . . . . . # # # # # . . . . . `, 400) } } basic.pause(300) } waitNoButtons() } /** * Read a value 0,1,2,3,4 from either ANALOG or TILT */ function readSensor(): number { let value = 0 // Produce a sensor value in range 0..1023 if (sensorType == "ANALOG") { // Input range is 0..1023 value = pins.analogReadPin(AnalogPin.P1) } else if (sensorType == "TILT") { // Input range is -1024 (pads highest)..1023 (pads lowest) value = input.acceleration(Dimension.Y) // Emulator sometimes returns out of range values, so clamp to expected range value = Math.clamp(-1024, 1023, value) // Convert to an entirely positive range from 0 pads full up to 2047 pads full down // (hinged at the 'eyes' end) value = value + 1024 // Invert the direction, so that "pads up" is largest, "pads down" is smallest value = 2047 - value // We want the same range as the analog, so halve the range value = value / 2 } // 5 possible values (0,1,2,3,4) based on sensible thresholds // We do this by thresholds, so that we have more control over the 5 levels if (value < 200) { return 0 } else if (value < 400) { return 1 } else if (value < 600) { return 2 } else if (value < 800) { return 3 } return 4 } function waitNoButtons() { while (input.buttonIsPressed(Button.A) || input.buttonIsPressed(Button.B)) { basic.pause(100) } }