# Turtle Square ## Introduction @unplugged Imagine that a virtual turtle, as big as an LED, that you can control it with commands. In this tutorial, you will learn to use the turtle and draw a square. ## Moving the turtle @fullscreen The turtle starts in the center of the screen facing up. Place a ``||turtle:forward||`` block to make it move up. ```blocks turtle.forward(1) ``` ## Turning and moving @fullscreen Place a ``||turtle:turnRight||`` to turn the turtle and place another ``||turtle:forward||`` block to make it move again. ```blocks turtle.forward(1) turtle.turnRight() turtle.forward(1) ``` ## Drawing a square If you add enough ``||turtle:turnRight||`` and ``||turtle:forward||`` block, the turtle will eventually draw a square. You can move the blocks in a ``||input:on button pressed||`` to easily run the code again. ```blocks input.onButtonPressed(Button.A, function() { turtle.forward(1) turtle.turnRight() turtle.forward(1) turtle.turnRight() turtle.forward(1) turtle.turnRight() turtle.forward(1) turtle.turnRight() }) ``` ## "For" is for repetition Have you notice the repetition pattern in the blocks needed to draw a square? Try to use a ``for`` loop to achieve the same effect. ```blocks input.onButtonPressed(Button.A, function() { for(let i = 0; i <=4; ++i) { turtle.forward(1) turtle.turnRight() } }) ``` ## Leaving a trail The turtle holds a pen that turns on LEDs. If you add the ``||turtle:pen||`` block, it will leave a trail as it moves. ```blocks input.onButtonPressed(Button.A, function() { turtle.pen(TurtlePenMode.Down) for(let i = 0; i <=4; ++i) { turtle.forward(1) turtle.turnRight() } }) ``` ```package microturtle=github:Microsoft/pxt-microturtle#master ```