# Ring Tone Play a musical tone through pin `P0` with the pitch as high or low as you say. The tone will keep playing until you tell it not to. ```sig music.ringTone(440) ``` ## ~ hint **Simulator**: This function only works on the @boardname@ and in some browsers. ## ~ ## Parameters * ``frequency`` is a [number](/types/number) that says how high-pitched or low-pitched the tone is. This number is in **Hz** (**Hertz**), which is a measurement of frequency or pitch. ## Example This program checks the **accelerometer** for the @boardname@'s **acceleration** (how much the @boardname@ is speeding up or slowing down). Then it uses that acceleration to make a tone. If the @boardname@ speeds up, the tone's pitch gets higher, and if it slows down, the tone's pitch gets lower. It's fun -- try it! ```blocks basic.forever(() => { music.ringTone(input.acceleration(Dimension.X)) }) ``` ## Using other pins Use [analogSetPitchPin](/reference/pins/analog-set-pitch-pin) to change that pin used to generate music. ```blocks pins.analogSetPitchPin(AnalogPin.P1); ``` ## See also [rest](/reference/music/rest), [play tone](/reference/music/play-tone), [tempo](/reference/music/tempo), [set tempo](/reference/music/set-tempo), [change tempo by](/reference/music/change-tempo-by)