# Game Over End the game and show the score. ```sig game.gameOver(); ``` ## Example This program asks you to pick a button. If you press button `A`, the program says `YOU WIN!`. If you press button `B`, it shows an animation and ends the game. ```blocks basic.showString("PICK A BUTTON"); input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => { basic.showString("YOU WIN!"); }); input.onButtonEvent(Button.B, input.buttonEventValue(ButtonEvent.Down), () => { game.gameOver(); }); ``` ## See Also [score](/reference/game/score), [add score](/reference/game/add-score), [start countdown](/reference/game/start-countdown)