# play Until Done Play a sound expression until it finishes. ```sig soundExpression.giggle.playUntilDone() ``` A sound expression is a preformatted set of tones that create a certain sound. There are several sounds to choose from. The sound is started and your program waits until the sound stops playing. ### ~ reminder ![works with micro:bit V2 only image](/static/v2/v2-only.png) This block requires the [micro:bit V2](/device/v2) hardware. If you use this block with a micro:bit v1 board, you will see the **927** error code on the screen. ### ~ ## Parameters In blocks, the sound is selected from the list in the ``||music:play sound until done||`` block. ```block soundExpression.giggle.playUntilDone() ``` When coding in JavaScript or Python, the sound is a ``soundExpression`` object which from which you run the ``playUntilDone()`` function from. For example, to play the ``soaring`` sound, select ``soaring`` from the ``soundExpression`` namespace and run ``playUntilDone()``: ```typescript soundExpression.soaring.playUntilDone() ``` ## Example Play the ``twinkle`` sound on the speaker and wait until it finishes. ```blocks soundExpression.twinkle.playUntilDone() basic.showString("twinkle has stopped") ``` ## See also [play](/reference/music/play)