# Turtle Square

## Introduction @unplugged

Imagine that there's a virtual turtle, as small as an LED, that you can control with commands. In this tutorial, you will learn to use the turtle and draw a square.

## Moving the turtle @fullscreen

The turtle starts in the center of the screen heading upward. Place a ``||turtle:forward||`` block to make it move up.

```blocks
turtle.forward(1)
```

## Turning and moving @fullscreen

Place a ``||turtle:turnRight||`` to turn the turtle and place another ``||turtle:forward||`` block to make it move again.

```blocks
turtle.forward(1)
turtle.turnRight()
turtle.forward(1)
```

## Drawing a square

If you add enough ``||turtle:turnRight||`` and ``||turtle:forward||`` blocks, the turtle will eventually draw a square. 

You can move the blocks into a ``||input:on button pressed||`` to easily run the code again.

```blocks
input.onButtonPressed(Button.A, function() {
    turtle.forward(1)
    turtle.turnRight()
    turtle.forward(1)
    turtle.turnRight()
    turtle.forward(1)
    turtle.turnRight()
    turtle.forward(1)
    turtle.turnRight()
})
```

## "for" is for repetition

Did you notice the pattern of repeated blocks needed to draw a square? Try using a ``for`` loop to achieve the same effect.

```blocks
input.onButtonPressed(Button.A, function() {
    for(let i = 0; i <=4; ++i) {
        turtle.forward(1)
        turtle.turnRight()
    }
})
```

## Leaving a trail

The turtle holds a **pen** that can turn on LEDs. If you add the ``||turtle:pen||`` block, it will leave a trail as the turtle moves.

```blocks
input.onButtonPressed(Button.A, function() {
    turtle.pen(TurtlePenMode.Down)
    for(let i = 0; i <=4; ++i) {
        turtle.forward(1)
        turtle.turnRight()
    }
})
```

```package
microturtle=github:Microsoft/pxt-microturtle#v0.0.9
```