# lucky 7 blocks lesson show a number on the LED screen #show #number #docs ### @video td/videos/lucky-7-0 ## Topic Show Number ## Quick Links * [activity](/microbit/lessons/lucky-7/activity) * [quiz](/microbit/lessons/lucky-7/quiz) * [quiz answers](/microbit/lessons/lucky-7/quiz-answers) * [challenges](/microbit/lessons/lucky-7/challenges) ## Class Year 7 ## Prior learning / place of lesson in scheme of work Learn how to display a number, `show number` to generate numbers. We will be learning how to create numbers using show number as well as simple commands, such as pause. ## What the teacher needs to know / QuickStart Computing Glossary * Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program. * Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games. ## Documentation * **show number** : [read more...](/microbit/reference/basic/show-number) * **pause** : [read more...](/microbit/reference/basic/pause) ## Resources * Activity: [activity](/microbit/lessons/lucky-7/activity) * Activity: [quiz](/microbit/lessons/lucky-7/quiz) * Extended Activity: [challenges](/microbit/lessons/lucky-7/challenges) ## Objectives * learn how to show a number on the LED screen, one digit at a time * learn how to pause program execution for the specified number of milliseconds ## Progression Pathways / Computational Thinking Framework #### Algorithms * Uses diagrams to express solutions.(AB) * Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB) * Understands that iteration is the repetition of a process such as a loop (AL) * Recognises that different algorithms exist for the same problem (AL) (GE) * Represents solutions using a structured notation (AL) (AB) * Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) * Selects the appropriate data types(AL) (AB #### Data & Data Representation * Defines data types: real numbers and Boolean (AB) #### Hardware & Processing * Understands the difference between hardware and application software, and their roles within a computer system (AB) #### Information Technology * Collects, organizes, and presents data and information in digital content (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV) * Recognises ethical issues surrounding the application of information technology beyond school. Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [activity](/microbit/lessons/lucky-7/activity) * [quiz](/microbit/lessons/lucky-7/quiz) ## Extended Activity * time: 20 min. * [challenges](/microbit/lessons/lucky-7/challenges) ## Homework * Extended Activity: [challenges](/microbit/lessons/lucky-7/challenges)