# minesweeper lesson A game that tests your memory for placing a LED mine then finding the hidden LED mine. ## Topic Global Variables ## Quick Links * [tutorial](/lessons/minesweeper/tutorial) * [quiz](/lessons/minesweeper/quiz) * [quiz answers](/lessons/minesweeper/quiz-answers) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to create a minesweeper game with **plot**, `led->plot` , **unplot**, `led->unplot`, **global variables** to keep track of the coordinates that the player is selecting. We will be learning how to create a minesweeper game using global variables, if (conditionals), input on button pressed, math random as well as simple commands such as led plot, led unplot, show string, and pause. ## What the teacher needs to know * Algorithm: An unambiguous set of rules or a precise step-bystep guide to solve a problem or achieve a particular objective. * Command: An instruction for the computer to execute, written in a particular programming language. * Data: A structured set of numbers, possibly representing digitised text, images, sound or video, which can be processed or transmitted by a computer, also used for numerical (quantitative) information. * Decomposing: The process through which problems or systems are broken down into their component parts, each of which may then be considered separately. * Input: Data provided to a computer system, such as via a keyboard, mouse, microphone, camera or physical sensors. * Output: The information produced by a computer system for its user, typically on a screen, through speakers or on a printer, but possibly through the control of motors in physical systems. * Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program. * Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output. * Selection: A programming construct in which one section of code or another is executed depending on whether a particular condition is met. * Sequence: To place program instructions in order, with each executed one after the other. * Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games. * Variables: A way in which computer programs can store, retrieve or change data, such as a score, the time left, or the user’s name. **QuickStart Computing Glossary ## Documentation * **global variables** : [read more...](/js/data) * **math random number** : [read more...](/js/math) * **plot** : [read more...](/reference/led/plot) * **unplot** : [read more...](/reference/led/unplot) * **on button pressed** : [read more...](/reference/input/on-button-pressed) * **if** : [read more...](/reference/logic/if) * **show string** : [read more...](/reference/basic/show-string) * **pause** : [read more...](/reference/basic/pause) ## Resources * Activity: [tutorial](/lessons/minesweeper/tutorial) * Activity: [quiz](/lessons/minesweeper/quiz) ## Objectives * learn how to create a global variable as a place where you can store data so that you can use it later in your code, accessible across functions and in nested code blocks * learn how to return a random number * learn how to turn on a LED light on the LED screen * learn how to turn off a LED light on the LED screen * learn how to run code when an input button is pressed * learn how to conditionally run code depending on whether a condition is true or not * learn how to show a string of the LED screen one character at a time (scrolling left to right) * learn how to pause your code for the specified number of milliseconds ## Links to the National Curriculum Programmes of Study for Computing ## Progression Pathways / Computational Thinking Framework #### Algorithms * Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL) * Uses logical reasoning to predict outputs, showing an awareness of inputs (AL) * Represents solutions using a structured notation (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) * Declares and assigns variables(AB) * Understands the difference between, and appropriately uses if and if, then and else statements(AL) * Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL) * Selects the appropriate data types(AL) (AB #### Data & Data Representation * Understands the difference between data and information(AB) * Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV) #### Hardware & Processing * Knows that computers collect data from various input devices, including sensors and application software (AB) #### Communication Networks * Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL) #### Information Technology * Collects, organizes, and presents data and information in digital content (AB) * Uses criteria to evaluate the quality of solutions, can identify improvements making some refinements to the solution, and future solutions (EV) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [tutorial](/lessons/minesweeper/tutorial) * [quiz](/lessons/minesweeper/quiz)