# runaway pacman quiz answers create a game that is inspired by the classic arcade game Pac Man. ## Name ## Directions Use this activity document to guide your work in the [runaway pacman tutorial](/lessons/runaway-pacman/tutorial) Answer the questions while completing the tutorial. Pay attention to the dialogues! ## 1. Write the the method name created that will set up the game board.
``` initializeState() ``` ## 2. Write the the method name created that will draw the player and the monster(s)
``` redraw() ``` ## 3. Write the code that keeps track of how long a player has been playing. (Don't include any if statements.)
``` basic.forever(() => { levelTime = levelTime + 12 basic.pause(12) }) ``` ## 4. Write the code that will reset the time and continue playing if we have been eaten.
``` if ( ! playing) { levelTime = 0 playing = true } ``` ## 5. Write 'If statement' that will determine if the player has been playing for more than 5 seconds.
``` if (levelTime >= 5000) { } ``` ## 6. Suspend the game if we are advancing to the next level. (Hint: this requires setting a variable to true.)
``` gameSuspended = true ``` ## 7. Write the code to add a monster. (Hint: look in the function "add monster".)
``` let m = new Entity() monsters.push(m) totalMonsters = totalMonsters + 1 ``` ## 8. Write the code that will restart the time to 0 after you begin the next level.
``` levelTime = 0 ``` ## 9. Write the code that makes the player go either North or East when button 'A' is pressed.
``` input.onButtonPressed(Button.A, () => { let temp = math.abs(person.dirX) * (-1) // {stcode} // MACRO: stcode person.dirX = math.abs(person.dirY) * (-1) // {stcode} // MACRO: stcode person.dirY = temp }) ``` ## 10. Write the code that makes the player go either South or West when button 'B' is pressed.
``` input.onButtonPressed(Button.B, () => { let temp1 = math.abs(person.dirX) // {stcode} // MACRO: stcode person.dirX = math.abs(person.dirY) // {stcode} // MACRO: stcode person.dirY = temp1 }) ```