let AWasPressed: boolean let BWasPressed: boolean let ABWasPressed: boolean let wasShake: boolean let scoreA: number let scoreB: number scoreA = 0 scoreB = 0 startIOMonitor() let gameTime = getGameTime() basic.showLeds(` . . # . . . . # . . . . # # # . . . . . . . . . . `) while (!BWasPressed) { basic.pause(100) } BWasPressed = false playOneGame(gameTime) showFinalScores(scoreA, scoreB) function startIOMonitor() { input.onButtonPressed(Button.A, () => { AWasPressed = true }) input.onButtonPressed(Button.B, () => { BWasPressed = true }) input.onButtonPressed(Button.AB, () => { ABWasPressed = true AWasPressed = false BWasPressed = false }) input.onShake(() => { wasShake = true }) AWasPressed = false BWasPressed = false ABWasPressed = false wasShake = false } /** * display score for A and B on same screen as a graphic * this shows a tug of war line, in the middle if scores the same, * Can cope with differences +/-10 * @param scoreA1 TODO * @param scoreB1 TODO */ function showScore(scoreA1: number, scoreB1: number) { let img = images.createImage(` # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # `) let diff = Math.clamp(-10, 10, scoreB1 - scoreA1) diff = diff + 10 img.plotFrame(diff) } /** * show digits 0..10 * @param digits TODO */ function showDigits(digits: number) { digits = Math.clamp(0, 10, digits) let img = images.createImage(` . . # . . . . # . . . # # . . . # # . . . # . . . . # # # . . . # # . . # # # . . . # . . . . # . . # . . # . . # . # . . # # . . . . . # . . . . # . . # . . . . # . . . . # . . . . . . # . . # . # . . # . # . # . # . # . # . # . . . # . . . . # . . . . # . . . # # # . . . # # . . # # . . . . # . . . . # . . . . # # . # . # . # . # . # . . . # . . . # . . . . . . # . . . # . . . . . # . . # . # . . # . . . . # . # . . . . # . # . # . # . . # . . . # # # . . # # # . . # # . . . . # . . . # # . . . . # . . . # . . . . . # . . . # # . . # . . # . `) img.plotFrame(digits) } /** * show time graphic for time remaining * @param gameTime TODO */ function showTime(gameTime: number) { let minutes = Math.clamp(0, 10, gameTime / 60) let seconds = gameTime % 60 // divide seconds into 10 second stripes let stripes = seconds / 10 let img = images.createImage(` . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . . . # # . . . # # # . . # # # # . # # # # # . . . . . # . . . . # # . . . # # # . . # # # # . # # # # # `) img.plotFrame(stripes) // leave middle row blank // display up to 10 dots in raster on top two rows if (minutes > 0) { for (let i = 0; i < minutes; i++) { let y = i / 5 let x = i % 5 led.plot(x, y) } } } function getGameTime(): number { let chosenGameTime = 7 showDigits(chosenGameTime) while (!BWasPressed) { if (AWasPressed) { if (chosenGameTime < 10) { chosenGameTime = chosenGameTime + 1 } else { chosenGameTime = 1 } showDigits(chosenGameTime) AWasPressed = false } else { basic.pause(100) } } BWasPressed = false return chosenGameTime } function playOneGame(gameTime: number) { let gameStartTime = input.runningTime() let gameElapsedTime = 0 let gameTimeRemaining = gameTime * 60 let timeout = 0 let lastDisplayedTime = 0 showScore(scoreA, scoreB) let state = "TIME" while (gameTimeRemaining >= 0) { // Tick the game time gameElapsedTime = (input.runningTime() - gameStartTime) / 1000 gameTimeRemaining = gameTime * 60 - gameElapsedTime // Handle any global events such as point buttons if (AWasPressed) { AWasPressed = false scoreA = scoreA + 1 if (state != "LAST10") { showScore(scoreA, scoreB) state = "SCORE" } } else if (BWasPressed) { BWasPressed = false scoreB = scoreB + 1 if (state != "LAST10") { showScore(scoreA, scoreB) state = "SCORE" } } // Handle global transitions if (gameTimeRemaining <= 10 && state != "LAST10") { state = "LAST10" } // Handle game states if (state == "SCORE") { if (wasShake) { wasShake = false showTime(gameTimeRemaining) lastDisplayedTime = gameTimeRemaining timeout = input.runningTime() + 5 * 1000 state = "TIME" } } else if (state == "TIME") { if (input.runningTime() > timeout) { showScore(scoreA, scoreB) state = "SCORE" } } else if (state == "LAST10") { if (gameTimeRemaining != lastDisplayedTime) { showDigits(gameTimeRemaining) lastDisplayedTime = gameTimeRemaining } } basic.pause(100) } } function showFinalScores(scoreA1: number, scoreB1: number) { basic.showLeds(` # . . . # . # . # . . . # . . . # . # . # . . . # `) while (true) { if (AWasPressed) { basic.showString("A", 150) basic.showNumber(scoreA1, 150) basic.showLeds(` # . . . # . # . # . . . # . . . # . # . # . . . # `) AWasPressed = false } else if (BWasPressed) { basic.showString("B", 150) basic.showNumber(scoreB1, 150) basic.showLeds(` # . . . # . # . # . . . # . . . # . # . # . . . # `) BWasPressed = false } else { basic.pause(100) } } }