let wasShake: boolean input.onShake(() => { wasShake = true }) wait_6Hours() timeForTest() alertnessTest() wait_2Hours() timeForTest() alertnessTest() wait_2Hours() timeForTest() alertnessTest() /** * animate back to work * animate take a rest */ function animations() { } /** * wait 6 hours * because this is a test program, we only wait for a short time */ function wait_6Hours() { basic.showAnimation(` . . # . . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . # . . . . . . # . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . . . . # . . . . # . . . . # # # . . # . . . . # . . . . # . . # # # . . . . # . . . . . . . . . . . . . . . . . . . . # . . . # . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . # . . # . . . . . . . . . . . . . . `, 500) } /** * wait for 2 hours * because this is test code, we only wait a few seconds */ function wait_2Hours() { basic.showAnimation(` . . # . . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . # . . . . . . # . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . . . . # . . . . # . . . . # # # . . # . . . . # . . . . # . . # # # . . . . # . . . . . . . . . . . . . . . . . . . . # . . . # . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . # . . # . . . . . . . . . . . . . . `, 500) } function alertnessTest() { let goodResponse = 1000 let threshold = 5 let score = 0 // Start test on button press let x = 0 let start = images.createImage(` . . # . . . . # . . . . # . . . # . # . . . # . . . . . # . . . . . . . . # . . . . # . . . . # . . `) while (!input.buttonIsPressed(Button.B)) { start.showImage(x) x = x + 5 if (x >= start.width()) { x = 0 } basic.pause(300) } // Wait for button(s) to be released while (input.buttonIsPressed(Button.A) || input.buttonIsPressed(Button.B)) { basic.pause(100) } // Run 10 random cognition response tests for (let i = 0; i < 9; i++) { // Choose random delay and random outcome let delay = Math.random(5) + 5 let outcome = Math.random(2) // Draw moving dots on screen until delay expires basic.clearScreen() for (let j = 0; j < delay; j++) { led.plot(j % 5, 2) basic.pause(200) basic.clearScreen() } // Show shake or button icon if (outcome == 0) { // Press the button! basic.showLeds(` . . . . . . # # # . . # # # . . # # # . . . . . . `) } else { // Shake the bit! basic.showLeds(` # . # . . # . . # . # # # # # # . . # . # . # . . `) } // Wait up to 3 seconds for button, shake, or timeout wasShake = false let timer = input.runningTime() let timeout = 3000 while (input.runningTime() < timer + timeout) { if (wasShake) { break } else if (input.buttonIsPressed(Button.B)) { break } else { basic.pause(100) } } // Assess the response and the response time let response = input.runningTime() - timer if (outcome == 0 && input.buttonIsPressed(Button.B) && response <= goodResponse) { score = score + 1 } else if (outcome == 1 && wasShake && response <= goodResponse) { score = score + 1 } } // Show final score flashing 5 times (0..9) for (let k = 0; k < 5; k++) { basic.showNumber(score, 0) basic.pause(250) basic.clearScreen() basic.pause(250) } basic.showNumber(score, 0) basic.pause(500) if (score < threshold) { // Time for a break, show coffee cup animation for (let l = 0; l < 3; l++) { basic.showAnimation(` . . . . . . . . . . . # . . . . # . . . . . . . . . . # . . . . # . . . . . . . . . . . . . # . . . . # . . . . . . . . . . # . . . . # . . . . . . . . . . . . # . . # . # # . # . # . . # . # . . # . # . # # . # . . # . # . . # . # . . # . # . . # # # . . # # # . . # # # . . # # # . . # # # . . # # # . . # # # . . # # # # # # . # # # # . # # # # . # # # # . # # # # . # # # # . # # # # . # # # # . `, 400) } } else { // All ok, back to work, show digging animation for (let m = 0; m < 3; m++) { basic.showAnimation(` # . # . . # . . . . # . . . . . # # . . . # . # . . # . . . # # # . . . . # # . . . # . # . . . . . . # # # . . . . # # . . . . . . . . . . . . # # # `, 400) } } // Wait for any button press to finish test while (!input.buttonIsPressed(Button.A) && !input.buttonIsPressed(Button.B)) { basic.pause(100) } } /** * alert the user it is time to take the test * in a real system, this might give them 5 1 minute warnings */ function timeForTest() { basic.showAnimation(` . # # # . . # . . . . # # . . . # # . . . . # . . . # . . . . # . . . . . . # . . . . # . . # # . . . . # . . . # # # . . # # . . . . # . . . . # . . . . . # . . . # . . . . . # . . # . . . . . # . . . # # . . . . # . . . # # . . . # # # . . # # # . `, 700) }