# die roll activity Create a die on the BBC micro:bit Let's create a condition for when the BBC micro:bit is shaken. ``` input.onGesture(Gesture.Shake, () => { }) ``` We need to show a random value from 1 to 6 on our die. So let's make a local variable called **roll**. ``` input.onGesture(Gesture.Shake, () => { let roll = Math.random(6) }) ``` We need a condition for if **roll** is 5. We will show a `6` if **roll** is 5 because **roll** has a range from 0 to 5. We can use `Show LEDs` to display the side of a die that shows 6. ``` input.onGesture(Gesture.Shake, () => { let roll1 = Math.random(6) if (roll1 == 5) { basic.showLeds(` . # . # . . . . . . . # . # . . . . . . . # . # . `, 400) } }) ``` Let's use an `else if` condition for if **roll** is 4. If **roll** is 4 we can show 5 dots on the die. ``` input.onGesture(Gesture.Shake, () => { let roll2 = Math.random(6) if (roll2 == 5) { basic.showLeds(` . # . # . . . . . . . # . # . . . . . . . # . # . `, 400) } else if (roll2 == 4) { basic.showLeds(` . . . . . . # . # . . . # . . . # . # . . . . . . `, 400) } }) ``` Now we need to repeat the same steps for if **roll** is 3. If **roll** is 3 we will show `4` on the die. Let's also repeat these steps to show the 3, 2, and 1 on the die. We are almost done with our die! ``` input.onGesture(Gesture.Shake, () => { let roll3 = Math.random(6) if (roll3 == 5) { basic.showLeds(` . # . # . . . . . . . # . # . . . . . . . # . # . `, 400) } else if (roll3 == 4) { basic.showLeds(` . . . . . . # . # . . . # . . . # . # . . . . . . `, 400) } else if (roll3 == 3) { basic.showLeds(` . . . . . . # . # . . . . . . . # . # . . . . . . `, 400) } else if (roll3 == 2) { basic.showLeds(` # . . . . . . . . . . . # . . . . . . . . . . . # `, 400) } else if (roll3 == 1) { basic.showLeds(` . . . . . . # . . . . . . . . . . . # . . . . . . `, 400) } else { basic.showLeds(` . . . . . . . . . . . . # . . . . . . . . . . . . `, 400) } }) ``` ### ~avatar avatar Excellent, you're ready to continue with the [challenges](/lessons/die-roll/challenges)! ### ~