# Code ## @description code to make the inchworm alive ## ~avatar avatar Add code to make the inchworm move. ## ~ ## Duration: ~30 minutes ## Step 1: walk forever In order for the inchworm to move, the @boardname@ needs to command the servo to go between ``0`` and ``180`` degrees at a certain pace. In the code below, the user pressed button ``A`` to launch the inchworm. ```blocks input.onButtonPressed(Button.A, () => { pins.servoWritePin(AnalogPin.P0, 0); basic.pause(500); pins.servoWritePin(AnalogPin.P0, 180); basic.pause(500); }); ``` ## ~ hint You may have noticed that the inchworm can be rather slow or simply won't move. Try to improve the design of your legs, teeth so that the inchworm goes as fast as possible. Trying it on carpet also great helps avoiding skidding. ## ~ ## ~button /projects/inchworm/connect NEXT: Connect ## ~