#include "pxt.h" enum class Button { A = MICROBIT_ID_BUTTON_A, B = MICROBIT_ID_BUTTON_B, //% block="A+B" AB = MICROBIT_ID_BUTTON_AB, }; enum class Dimension { //% block=x X = 0, //% block=y Y = 1, //% block=z Z = 2, //% block=strength Strength = 3, }; enum class Rotation { //% block=pitch Pitch = 0, //% block=roll Roll = 1, }; enum class TouchPin { P0 = MICROBIT_ID_IO_P12, P1 = MICROBIT_ID_IO_P0, P2 = MICROBIT_ID_IO_P1, P3 = MICROBIT_ID_IO_P16 }; enum class AcceleratorRange { /** * The accelerator measures forces up to 1 gravity */ //% block="1g" OneG = 1, /** * The accelerator measures forces up to 2 gravity */ //% block="2g" TwoG = 2, /** * The accelerator measures forces up to 4 gravity */ //% block="4g" FourG = 4, /** * The accelerator measures forces up to 8 gravity */ //% block="8g" EightG = 8 }; enum class Gesture { /** * Raised when shaken */ //% block=shake //% jres=gestures.shake Shake = MICROBIT_ACCELEROMETER_EVT_SHAKE, /** * Raised when the logo is upward and the screen is vertical */ //% block="logo up" //% jres=gestures.tiltforward LogoUp = MICROBIT_ACCELEROMETER_EVT_TILT_UP, /** * Raised when the logo is downward and the screen is vertical */ //% block="logo down" //% jres=gestures.tiltbackwards LogoDown = MICROBIT_ACCELEROMETER_EVT_TILT_DOWN, /** * Raised when the screen is pointing up and the board is horizontal */ //% block="screen up" //% jres=gestures.frontsideup ScreenUp = MICROBIT_ACCELEROMETER_EVT_FACE_UP, /** * Raised when the screen is pointing down and the board is horizontal */ //% block="screen down" //% jres=gestures.backsideup ScreenDown = MICROBIT_ACCELEROMETER_EVT_FACE_DOWN, /** * Raised when the screen is pointing left */ //% block="tilt left" //% jres=gestures.tiltleft TiltLeft = MICROBIT_ACCELEROMETER_EVT_TILT_LEFT, /** * Raised when the screen is pointing right */ //% block="tilt right" //% jres=gestures.tiltright TiltRight = MICROBIT_ACCELEROMETER_EVT_TILT_RIGHT, /** * Raised when the board is falling! */ //% block="free fall" //% jres=gestures.freefall FreeFall = MICROBIT_ACCELEROMETER_EVT_FREEFALL, /** * Raised when a 3G shock is detected */ //% block="3g" //% jres=gestures.impact3g ThreeG = MICROBIT_ACCELEROMETER_EVT_3G, /** * Raised when a 6G shock is detected */ //% block="6g" //% jres=gestures.impact6g SixG = MICROBIT_ACCELEROMETER_EVT_6G, /** * Raised when a 8G shock is detected */ //% block="8g" //% jres=gestures.impact8g EightG = MICROBIT_ACCELEROMETER_EVT_8G }; enum class MesDpadButtonInfo { //% block="A down" ADown = MES_DPAD_BUTTON_A_DOWN, //% block="A up" AUp = MES_DPAD_BUTTON_A_UP, //% block="B down" BDown = MES_DPAD_BUTTON_B_DOWN, //% block="B up" BUp = MES_DPAD_BUTTON_B_UP, //% block="C down" CDown = MES_DPAD_BUTTON_C_DOWN, //% block="C up" CUp = MES_DPAD_BUTTON_C_UP, //% block="D down" DDown = MES_DPAD_BUTTON_D_DOWN, //% block="D up" DUp = MES_DPAD_BUTTON_D_UP, //% block="1 down" _1Down = MES_DPAD_BUTTON_1_DOWN, //% block="1 up" _1Up = MES_DPAD_BUTTON_1_UP, //% block="2 down" _2Down = MES_DPAD_BUTTON_2_DOWN, //% block="2 up" _2Up = MES_DPAD_BUTTON_2_UP, //% block="3 down" _3Down = MES_DPAD_BUTTON_3_DOWN, //% block="3 up" _3Up = MES_DPAD_BUTTON_3_UP, //% block="4 down" _4Down = MES_DPAD_BUTTON_4_DOWN, //% block="4 up" _4Up = MES_DPAD_BUTTON_4_UP, }; //% color=#B4009E weight=99 icon="\uf192" namespace input { /** * Do something when a button (A, B or both A+B) is pushed down and released again. * @param button the button that needs to be pressed * @param body code to run when event is raised */ //% help=input/on-button-pressed weight=85 blockGap=16 //% blockId=device_button_event block="on button|%NAME|pressed" //% parts="buttonpair" void onButtonPressed(Button button, Action body) { registerWithDal((int)button, MICROBIT_BUTTON_EVT_CLICK, body); } /** * Do something when when a gesture is done (like shaking the micro:bit). * @param gesture the type of gesture to track, eg: Gesture.Shake * @param body code to run when gesture is raised */ //% help=input/on-gesture weight=84 blockGap=16 //% blockId=device_gesture_event block="on |%NAME" //% parts="accelerometer" //% NAME.fieldEditor="gestures" NAME.fieldOptions.columns=4 void onGesture(Gesture gesture, Action body) { int gi = (int)gesture; if (gi == MICROBIT_ACCELEROMETER_EVT_3G && uBit.accelerometer.getRange() < 3) uBit.accelerometer.setRange(4); else if ((gi == MICROBIT_ACCELEROMETER_EVT_6G || gi == MICROBIT_ACCELEROMETER_EVT_8G) && uBit.accelerometer.getRange() < 6) uBit.accelerometer.setRange(8); registerWithDal(MICROBIT_ID_GESTURE, gi, body); } /** * Tests if a gesture is currently detected. * @param gesture the type of gesture to detect, eg: Gesture.Shake */ //% help=input/is-gesture weight=10 blockGap=8 //% blockId=deviceisgesture block="is %gesture gesture" //% parts="accelerometer" //% gesture.fieldEditor="gestures" gesture.fieldOptions.columns=4 bool isGesture(Gesture gesture) { // turn on acceleration uBit.accelerometer.getX(); int gi = (int)gesture; return uBit.accelerometer.getGesture() == gi; } /** * Do something when a pin is touched and released again (while also touching the GND pin). * @param name the pin that needs to be pressed, eg: TouchPin.P0 * @param body the code to run when the pin is pressed */ //% help=input/on-pin-pressed weight=83 blockGap=32 //% blockId=device_pin_event block="on pin %name|pressed" void onPinPressed(TouchPin name, Action body) { auto pin = getPin((int)name); if (!pin) return; // Forces the PIN to switch to makey-makey style detection. pin->isTouched(); registerWithDal((int)name, MICROBIT_BUTTON_EVT_CLICK, body); } /** * Do something when a pin is released. * @param name the pin that needs to be released, eg: TouchPin.P0 * @param body the code to run when the pin is released */ //% help=input/on-pin-released weight=6 blockGap=16 //% blockId=device_pin_released block="on pin %NAME|released" //% advanced=true void onPinReleased(TouchPin name, Action body) { auto pin = getPin((int)name); if (!pin) return; // Forces the PIN to switch to makey-makey style detection. pin->isTouched(); registerWithDal((int)name, MICROBIT_BUTTON_EVT_UP, body); } /** * Get the button state (pressed or not) for ``A`` and ``B``. * @param button the button to query the request, eg: Button.A */ //% help=input/button-is-pressed weight=60 //% block="button|%NAME|is pressed" //% blockId=device_get_button2 //% icon="\uf192" blockGap=8 //% parts="buttonpair" bool buttonIsPressed(Button button) { if (button == Button::A) return uBit.buttonA.isPressed(); else if (button == Button::B) return uBit.buttonB.isPressed(); else if (button == Button::AB) return uBit.buttonAB.isPressed(); return false; } /** * Get the pin state (pressed or not). Requires to hold the ground to close the circuit. * @param name pin used to detect the touch, eg: TouchPin.P0 */ //% help=input/pin-is-pressed weight=58 //% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" //% blockGap=8 bool pinIsPressed(TouchPin name) { auto pin = getPin((int)name); return pin && pin->isTouched(); } int getAccelerationStrength() { double x = uBit.accelerometer.getX(); double y = uBit.accelerometer.getY(); double z = uBit.accelerometer.getZ(); return (int)sqrt(x*x+y*y+z*z); } /** * Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024) * @param dimension x, y, or z dimension, eg: Dimension.X */ //% help=input/acceleration weight=58 //% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8 //% parts="accelerometer" int acceleration(Dimension dimension) { switch (dimension) { case Dimension::X: return uBit.accelerometer.getX(); case Dimension::Y: return uBit.accelerometer.getY(); case Dimension::Z: return uBit.accelerometer.getZ(); case Dimension::Strength: return getAccelerationStrength(); } return 0; } /** * Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright. */ //% help=input/light-level weight=57 //% blockId=device_get_light_level block="light level" blockGap=8 //% parts="ledmatrix" int lightLevel() { return uBit.display.readLightLevel(); } /** * Get the current compass heading in degrees. */ //% help=input/compass-heading //% weight=56 //% blockId=device_heading block="compass heading (°)" blockGap=8 //% parts="compass" int compassHeading() { return uBit.compass.heading(); } /** * Gets the temperature in Celsius degrees (°C). */ //% weight=55 //% help=input/temperature //% blockId=device_temperature block="temperature (°C)" blockGap=8 //% parts="thermometer" int temperature() { return uBit.thermometer.getTemperature(); } /** * The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees. * @param kind pitch or roll */ //% help=input/rotation weight=52 //% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 //% parts="accelerometer" advanced=true int rotation(Rotation kind) { switch (kind) { case Rotation::Pitch: return uBit.accelerometer.getPitch(); case Rotation::Roll: return uBit.accelerometer.getRoll(); } return 0; } /** * Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator. * @param dimension the x, y, or z dimension, eg: Dimension.X */ //% help=input/magnetic-force weight=51 //% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 //% parts="compass" //% advanced=true int magneticForce(Dimension dimension) { if (!uBit.compass.isCalibrated()) uBit.compass.calibrate(); switch (dimension) { case Dimension::X: return uBit.compass.getX() / 1000; case Dimension::Y: return uBit.compass.getY() / 1000; case Dimension::Z: return uBit.compass.getZ() / 1000; case Dimension::Strength: return uBit.compass.getFieldStrength() / 1000; } return 0; } /** * Obsolete, compass calibration is automatic. */ //% help=input/calibrate-compass advanced=true //% blockId="input_compass_calibrate" block="calibrate compass" //% weight=45 void calibrateCompass() { uBit.compass.calibrate(); } /** * Sets the accelerometer sample range in gravities. * @param range a value describe the maximum strengh of acceleration measured */ //% help=input/set-accelerometer-range //% blockId=device_set_accelerometer_range block="set accelerometer|range %range" //% weight=5 //% parts="accelerometer" //% advanced=true void setAccelerometerRange(AcceleratorRange range) { uBit.accelerometer.setRange((int)range); } }