# If Run code based on a condition. ### @parent blocks/language Conditionally run code depending on whether a [Boolean](/reference/types/boolean) condition is true or false. ### Block Editor ![](/static/mb/hourofcode-0.png) In the Block Editor, click on the dark blue gear icon (see above) to add an *else* or *if* to the current block. ### Example: adjusting screen brightness ![](/static/mb/blocks/game-library/pic0.png) If the screen [brightness](/reference/led/brightness) is `< 100`, this code sets the brightness to `255`: ### Lessons [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer) ### See also [while loop](/reference/loops/while), [for](/reference/loops/for), [boolean](/reference/types/boolean)