# On Button Pressed Start an [event handler](/reference/event-handler) (part of the program that will run when something happens, like when a button is pressed). This handler works when button `A` or `B` is pressed, or `A` and `B` together. When you are using this function in a web browser, click the buttons on the screen instead of the ones on the @boardname@. * For button `A` or `B`: This handler works when the button is pushed down and released within 1 second. * For `A` and `B` together: This handler works when `A` and `B` are both pushed down, then one of them is released within 1.5 seconds of pushing down the second button. ```sig input.onButtonPressed(Button.A, () => {}) ``` ### Example: count button clicks This example counts how many times you press the `A` button. Each time you press the button, the [LED screen](/device/screen) shows the `count` variable getting bigger. ```blocks let count = 0 basic.showNumber(count) input.onButtonPressed(Button.A, () => { count++; basic.showNumber(count); }) ``` ### Example: roll dice This example shows a number from 1 to 6 when you press the `B` button. ```blocks input.onButtonPressed(Button.B, () => { let dice = Math.random(6) + 1 basic.showNumber(dice) }) ``` ### ~hint This program adds a `1` to `random(6)` so the numbers on the dice will come out right. Otherwise, sometimes they would show a `0`. ### ~ ### See also [button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/blocks/math)