# Rock Paper Scissors ## Step 1 We want the @boardname@ to choose rock, paper, or scissors when you shake it. Place a ``||input:on shake||`` block so when you shake the @boardname@, it will run part of a program. ```blocks input.onGesture(Gesture.Shake, () => { }) ``` ## Step 2 Add a ``weapon`` variable to store a random number computed with ``||math:pick random||``. When you shake the @boardname@, it should pick a random number from `0` to `2` and store it in the variable `weapon`. (This variable is named `weapon` because rock, paper, and scissors are the weapons you use to battle your friends!) ```blocks let weapon = 0; input.onGesture(Gesture.Shake, () => { weapon = Math.random(3) }) ``` Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture. We will show the right picture for that number on the LED screen. ## Step 3 Place an ``if`` block under the ``||math:pick random||`` and check whether ``weapon`` is equal to ``0``. ```blocks let weapon = 0; input.onGesture(Gesture.Shake, () => { let weapon = Math.random(3) if (weapon == 0) { } }) ``` ## Step 4 In the ``if`` block, place a ``||basic:show leds||`` block that shows a picture of a piece of paper. ```blocks let weapon = 0; input.onGesture(Gesture.Shake, () => { let weapon = Math.random(3) if (weapon == 0) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } }) ``` ## Step 5 Add an ``else if`` block to the ``if`` block and check whether ``weapon`` is equal to ``1``. Click on the gearwheel icon to open up the ``if`` editor; then drag and drop an ``else if`` block in the ``if`` editor. ```blocks let weapon = 0; input.onGesture(Gesture.Shake, () => { let weapon = Math.random(3) if (weapon == 0) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } else if (weapon == 1) { } }) ``` ## Step 6 Place a ``||basic:show leds||`` block under the else if and draw a **rock** image on the screen. ```blocks let weapon = 0; input.onGesture(Gesture.Shake, () => { let weapon = Math.random(3) if (weapon == 0) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } else if (weapon == 1) { basic.showLeds(` . . . . . . # # # . . # # # . . # # # . . . . . . `) } }) ``` ## Step 7 Add a ``||basic:show leds||`` block with a picture of scissors to the ``else`` part. You don't need to check if `weapon` is `2` because `2` is the only number left out of `0`, `1`, and `2`. That's why you can use an ``else`` instead of an ``else if``. ```blocks let weapon = 0; input.onGesture(Gesture.Shake, () => { let weapon = Math.random(3) if (weapon == 0) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } else if (weapon == 1) { basic.showLeds(` . . . . . . # # # . . # # # . . # # # . . . . . . `) } else { basic.showLeds(` # # . . # # # . # . . . # . . # # . # . # # . . # `) } }) ``` ## Step 8 Your game is ready! Gather your friends and play Rock Paper Scissors!