# Frequently asked questions # What is the language supported for the @boardname@? For the @boardname@, we support a "static" subset of TypeScript (itself a superset of JavaScript): ## Supported language features * variables with `let` and `const` * functions with lexical scoping and recursion * top-level code in the file; hello world really is `console.log("Hello world")` * `if ... else if ... else` statements * `while` and `do ... while` loops * `for(;;)` loops and for ... of * `break/continue`; also with labeled loops * `switch` statement (on numbers only) * conditional operator `? :`; lazy boolean operators * namespaces (a form of modules) * all arithmetic operators (including bitwise operators); note that in microcontroller targets all arithmetic is performed on integers, also when simulating in the browser * strings (with a few common methods) * [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``) * arrow functions `() => ...` * classes with fields, methods and constructors; `new` keyword * array literals `[1, 2, 3]` * enums * class inheritance ## Unsupported language features We generally stay away from the more dynamic parts of JavaScript. Things you may miss and we may implement: * exceptions (`throw`, `try ... catch`, `try ... finally`) * `for ... in` statements * object literals `{ foo: 1, bar: "two" }` * method-like properties (get/set accessors) * `debugger` statement for breakpoints For JS-only targets we may implement the following: * regular expressions * classes implementing interfaces Things that we are not very likely to implement: * file-based modules (`import * from ...`, `module.exports` etc); we do support namespaces * spread operator * `yield` expression and ``function*`` * `await` expression and `async function` * `typeof` expression * tagged templates ``tag `text ${expression} more text` ``; regular templates are supported * binding with arrays or objects: `let [a, b] = ...; let { x, y } = ...` * `with` statement * `eval` * `delete` statement * `for ... in` statements * JSX (HTML as part of JavaScript)