# bop it lesson a game where you have to keep up with the commands. ## Topic Game Library ## Quick Links * [tutorial](/microbit/lessons/bop-it/tutorial) * [quiz](/microbit/lessons/bop-it/quiz) * [quiz answers](/microbit/lessons/bop-it/quiz-answers) * [challenges](/microbit/lessons/bop-it/challenges) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to create a minesweeper game with **if**, `if condition do` , **global variables** to keep track of the action that the player is asked to perform. We will be learning how to create a bop it game using functions, global variables, if (conditionals), input on button pressed, math random, logo down, add score, as well as simple commands such as show string. ## Documentation * **game library** : [read more...](/microbit/js/game-library) * **global variables** : [read more...](/microbit/js/data) * **assignment operator** : [read more...](/microbit/reference/variables/assignment) * **functions** : [read more...](/microbit/js/function) * **call** : [read more...](/microbit/js/call) * **math random number** : [read more...](/microbit/js/math) * **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed) * **on logo down** : [read more...](/microbit/functions/on-logo-down) * **on shake** : [read more...](/microbit/reference/input/on-gesture) * **if** : [read more...](/microbit/reference/logic/if) * **show number** : [read more...](/microbit/reference/basic/show-number) * **show string** : [read more...](/microbit/reference/basic/show-string) ## Objectives * learn how the game library supports single-player, time-based games: a game library supports setting a number of lives, score, countdown clock, and levels. * learn how to create a global variable as a place where you can store data so that you can use it later in your code, accessible across functions and in nested code blocks * learn how the assignment operator is used to declare a new variable or update the value of a variable * learn how to create a function as a unit of code that performs a specific task and returns a result to make the code easier to read, debug, and update * learn how to call an existing function in the script * learn how to return a random number * learn how to run code when an input button is pressed * learn how to run code when the BBC micro:bit is oriented perpendicularly to the floor with the logo down * learn how to run code when the BBC micro:bit is shaken; when running code in the web browser, moving the mouse quickly simulates shaking * learn how to conditionally run code depending on whether a condition is true or not * learn how to show a string of the LED screen one character at a time (scrolling left to right) * learn how to show a number on the LED screen one digit at a time (scrolling left to right) ## Links to the National Curriculum Programmes of Study for Computing ## Progression Pathways / Computational Thinking Framework #### Algorithms * Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL) * Uses logical reasoning to predict outputs, showing an awareness of inputs (AL) * Represents solutions using a structured notation (AL) (AB) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) * Declares and assigns variables(AB) * Understands the difference between, and appropriately uses if and if, then and else statements(AL) * Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL) * Selects the appropriate data types(AL) (AB #### Data & Data Representation * Understands the difference between data and information(AB) * Performs more complex searches for information e.g. using Boolean and relational operators(AL) (GE) (EV) #### Hardware & Processing * Knows that computers collect data from various input devices, including sensors and application software (AB) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [tutorial](/microbit/lessons/bop-it/tutorial) * [quiz](/microbit/lessons/bop-it/quiz) ## Extended Activity * time: 20 min. * [challenges](/microbit/lessons/bop-it/challenges) ## Homework * Extended Activity: [challenges](/microbit/lessons/bop-it/challenges)