# create Sound Effect Create a sound expression string for a sound effect. ```sig music.createSoundEffect(WaveShape.Sine, 2000, 0, 1023, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear) ``` A sound expression is set of parameters that describe a **[Sound](/types/sound)** that will last for some amount of time. These parameters specify a base waveform, frequency range, sound volume, and effects. Sound data is created as a [Sound](/types/sound) object and can then be [played](/reference/music/play-sound-effect) to the speaker, headphones, or at an output pin. ## Parameters * **waveShape**: the primary shape of the waveform: >* `sine`: sine wave shape >* `sawtooth`: sawtooth wave shape >* `triangle`: triangle wave shape >* `square`: square wave shape >* `noise`: random noise generated wave shape * **startFrequency**: a [number](/types/number) that is the frequency of the waveform when the sound expression starts. * **endFrequency**: a [number](/types/number) that is the frequency of the waveform when the sound expression stops. * **startVolume**: a [number](/types/number) the initial volume of the sound expression. * **endVolume**: a [number](/types/number) the ending volume of the sound expression. * **duration**: a [number](/types/number) the duration in milliseconds of the sound expression. * **effect**: an effect to add to the waveform. These are: >* `tremolo`: add slight changes in volume of the sound expression. >* `vibrato`: add slight changes in frequency to the sound expression. >* `warble`: similar to `vibrato` but with faster variations in the frequency changes. * **interpolation**: controls the rate of frequency change in the sound expression. >* `linear`: the change in frequency is constant for the duration of the sound. >* `curve`: the change in frequency is faster at the beginning of the sound and slows toward the end. >* `logarithmic`: the change in frequency is rapid during the very first part of the sound. ## Returns * a [sound](/types/sound) expression [string](/types/string) with the the desired sound effect parameters. ## Example Create a sound expression string and assign it to a variable. Play the sound for the sound expression. ```blocks let mySound = music.createSoundEffect(WaveShape.Sine, 2000, 0, 1023, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear) music.playSoundEffect(mySound, SoundExpressionPlayMode.UntilDone) ``` ## See also [play sound effect](/reference/music/play-sound-effect), [built-in sound effect](/reference/music/builtin-sound-effect)