# Coordinate grid and LEDs ![Sample Heart Simulator](/static/courses/csintro/coordinates/cover.png) This lesson introduces the use of coordinates to store data or the results of mathematical operations. It gives students practice programming for the LEDs of the micro:bit screen using coordinates, and introduces the basic game blocks of MakeCode. ## Lesson objectives Students will... * Understand that the 5 x 5 grid of LEDs on the micro:bit represents a coordinate grid with the origin (0,0) in the top left corner. * Understand that the values of the x coordinates range from 0 through four and increase from left to right. * Understand that the values of the y coordinates range from 0 through four and increase from top to bottom. * Learn how to refer to an individual LED by its **X** and **Y** coordinates. * Learn how to plot (turn on) and unplot (turn off) individual LEDs and how to toggle between these two states. * Learn how to check the current on or off status of an individual LED as well as check and set the brightness level. * Apply the above knowledge and skills to create a unique program that uses coordinates as an integral part of the program. ## Lesson structure * Introduction: Coordinate Grid * Unplugged Activity: Battleship * micro:bit Activities: Animation and Patterns * Project: Screensaver or Game * Assessment: Rubric * Standards: Listed ## Lesson plan 1. [**Overview**: Coordinate grid and LEDs](/courses/csintro/coordinates/overview) 2. [**Unplugged**: Battleship](/courses/csintro/coordinates/unplugged) 3. [**Activity**: Animation and patterns](/courses/csintro/coordinates/activity) 4. [**Project**: Screensaver or game](/courses/csintro/coordinates/project) ## Related standards [Targeted CSTA standards](/courses/csintro/coordinates/standards)