# Reference ## micro:bit ```namespaces basic.showString("Hello!"); input.onButtonPressed(Button.A, () => {}); led.plot(0,0); radio.sendNumber(0); music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Whole)); game.createSprite(2,2); pins.digitalReadPin(DigitalPin.P0); serial.writeLine("Hello!"); control.inBackground(() => {}); ``` ## Language ### @section full ### ~column ### Loops [for](/microbit/reference/loops/for) ```block for(let i = 0;i<5;i++) {} ``` [repeat](/microbit/reference/loops/repeat) ![](/static/mb/blocks/contents-0.png) [while](/microbit/reference/loops/while) ```block while(true) {} ``` [forever](/microbit/reference/basic/forever) ```block basic.forever(() => {}) ``` ### ~ ### ~column ### Logic [if](/microbit/reference/logic/if) ```block if(false) { } ``` [Boolean](/microbit/reference/types/boolean) values: *true*; *false* ```block true false ``` Boolean binary operators: *and* (conjunction); *or* (disjunction) ```block true && false; true || false; ``` Boolean negation operator ```block !true ``` Comparison operators (=, !=, <, >, <=, >=) ```block 0 == 0; 1 !- 0; 0 < 1; 1 > 0; 0 <= 1; 1 >= 0; ``` ### Variables [Assign](/microbit/reference/variables/assign) (set) a variable's value ```block let x = 0; ``` Get a variable's value ```block let x = 0; x; ``` [Change](/microbit/reference/variables/change-var) a variable's value ```block let x = 0; x+=1; ``` ### ~ ### ~column ### Math [Numeric](/microbit/reference/types/number) values: 0, 1, 2, ... ```block 0; 1; 2; ``` Arithmetic binary operation (+, -, *, /) ```block 0+1; 0-1; 1*2; 3/4; ``` Absolute value ```block Math.abs(-5); ``` Minimum/maximum of two values ```block Math.min(0, 1); Math.max(0, 1); ``` Random value ```block Math.random(5); ``` ### Comments [comment](/microbit/reference/comment) ### ~