# Plot Turn on a LED light on the [LED screen](/device/screen). Specify which LED using x, y coordinates. Use [unplot](/reference/led/unplot) to turn a LED off. ```sig led.plot(0,0); ``` ### Parameters * x - [Number](/reference/types/number); the *x coordinate* or horizontal position (0, 1, 2, 3, 4) * y - [Number](/reference/types/number); the *y coordinate* or vertical position (0, 1, 2, 3, 4) If a parameter is [out of bounds](/reference/out-of-bounds) (a value other than 0-4), then this function will do nothing. ### x, y coordinates? The LED screen is made up of 25 LEDs arranged in a 5x5 grid. To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen). This code turns on the centre LED: ```blocks led.plot(2, 2) ``` ### Get the LED on/off state Use the [point](/reference/led/point) function to find out if a LED is on or off. ### Example: a square The following example uses a [for loop](/reference/loops/for) and the `plot` function to turn on the LED lights along the edge of the screen, making a square: ```blocks for (let i = 0; i < 5; i++) { led.plot(0, i) led.plot(4, i) led.plot(i, 0) led.plot(i, 4) basic.pause(500) } ``` ### See also [unplot](/reference/led/unplot), [point](/reference/led/point), [LED screen](/device/screen)