# If On Edge, Bounce Make a [sprite](/reference/game/create-sprite) on the edge of the [LED screen](/device/screen) bounce away. ```sig game.createSprite(0, 2).ifOnEdgeBounce(); ``` ## Parameters * a **sprite** that might be on the edge of the LED screen. ## Example This program makes a sprite on the right edge of the screen with a direction of 90 degrees, and bounces it so it has a direction of -90 degrees -- exactly the opposite direction. ```blocks let ball = game.createSprite(4, 2); basic.showNumber(ball.get(LedSpriteProperty.Direction)); input.input.onButtonEvent(Button.B, DAL.MICROBIT_BUTTON_EVT_CLICK, () => { ball.ifOnEdgeBounce(); basic.showNumber(ball.get(LedSpriteProperty.Direction)); }); ``` ## See also [create sprite](/reference/game/create-sprite), [is touching](/reference/game/is-touching), [is touching edge](/reference/game/is-touching-edge)