# Score Find the number of points scored in your game. ```sig game.score() ``` ## Example This program adds one point to your score every time you press button `A`, and shows an animation. Then it waits 500 milliseconds (half a second) and shows your score. ```blocks input.input.onButtonEvent(Button.A, DAL.MICROBIT_BUTTON_EVT_CLICK, () => { game.addScore(1); basic.pause(500); basic.showNumber(game.score()); }); ``` ## See Also [change score by](/reference/game/score), [start countdown](/reference/game/start-countdown)