# If ### @parent blocks/language Conditionally run code depending on whether a [Boolean](/blocks/logic/boolean) condition is true or false. ```blocks if(true) { } ``` Click on the dark blue gear icon (see above) to add an *else* or *if* to the current block. ### Example: adjusting screen brightness If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255` when the button A is pressed: ```blocks input.onButtonPressed(Button.A, () => { if(input.lightLevel()<100){ led.setBrightness(255); } }) ``` ### See also [while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/blocks/logic/boolean)