# break challenges This guide will show you how to use a break statement within a while loop. #docs ### Challenge 0 Welcome! This [guided tutorial](/lessons/break/tutorial) will assist you with this activity. ``` count = 0 shouldBreak = false input.onButtonPressed(Button.A, () => { shouldBreak = true }) while (true) { if (shouldBreak) { basic.showString("I'M OUT!", 150) images.createImage(` # . . . # # . . . # . . # . . # . . . # . # # # . `).showImage(0) break } count = count + 1 basic.showNumber(count, 150) basic.pause(1000) } ``` ### Challenge 1 Try to remove the `break` in the `if` loop. What problem does this create? ### Challenge 2 Now let's resume the timer again once button `B` is pressed! To do so, begin by creating a condition to know when button `B` is pressed. ``` // **. . .** while (true) { if (shouldBreak) { basic.showString("I'M OUT!", 150) break } count = count + 1 basic.showNumber(count, 150) basic.pause(1000) } input.onButtonPressed(Button.B, () => { }) // *** ``` Next, set `shouldBreak` back to false to indicate we want to run the `while` loop again. ``` // **. . .** input.onButtonPressed(Button.B, () => { shouldBreak = false // *** }) ``` And now copy the code from the previous while loop into the condition of `input->on button pressed("B")`. This will resume the counter. ``` // **. . .** input.onButtonPressed(Button.B, () => { shouldBreak = false while (true) { if (shouldBreak) { basic.showString("I'M OUT!", 150) // *** break // *** } count = count + 1 // *** basic.showNumber(count, 150) // *** basic.pause(1000) // *** } }) ``` ### Challenge 3 Notice that the two `while` loops are identical. Clean up this redundancy in your code by creating another method and then placing the `while` loop in the method.