# dice roll activity Create a dice on the @boardname@ ## ~avatar avatar Welcome! This tutorial will help you create a dice. Let's get started! ## ~ Let's create a condition for when the @boardname@ is shaken. ```blocks input.onGesture(Gesture.Shake, () => { }) ``` We need to show a random value from 1 to 6 on our dice. So let's make a local variable called **roll**. ```blocks input.onGesture(Gesture.Shake, () => { let roll = Math.randomRange(0, 6) }) ``` We need a condition for if **roll** is 5. We will show a `6` if **roll** is 5 because **roll** has a range from 0 to 5. We can use `show LEDs` to display the side of a dice that shows 6. ```blocks input.onGesture(Gesture.Shake, () => { let roll = Math.randomRange(0, 6); if (roll == 5) { basic.showLeds(` . # . # . . . . . . . # . # . . . . . . . # . # .`); } }); ``` Let's use an `else if` condition for if **roll** is 4. If **roll** is 4 we can show 5 dots on the dice. ```blocks input.onGesture(Gesture.Shake, ()=> { let roll = Math.randomRange(0, 6); if (roll == 5) { basic.showLeds(` . # . # . . . . . . . # . # . . . . . . . # . # .`); } else if (roll == 4) { basic.showLeds(` . . . . . . # . # . . . # . . . # . # . . . . . .`); } }); ``` Now we need to repeat the same steps for if **roll** is 3. If **roll** is 3 we will show `4` on the dice. ```blocks input.onGesture(Gesture.Shake, () => { let roll = Math.randomRange(0, 6); if (roll == 5) { basic.showLeds(` . # . # . . . . . . . # . # . . . . . . . # . # .`); } else if (roll == 4) { basic.showLeds(` . . . . . . # . # . . . # . . . # . # . . . . . .`); } else if (roll == 3) { basic.showLeds(` . . . . . . # . # . . . . . . . # . # . . . . . .`); } }); ``` Let's also repeat these steps to show the 3, 2, and 1 on the dice. We are almost done with our dice! ```blocks input.onGesture(Gesture.Shake, () => { let roll = Math.randomRange(0, 6); if (roll == 5) { basic.showLeds(` . # . # . . . . . . . # . # . . . . . . . # . # .`); } else if (roll == 4) { basic.showLeds(` . . . . . . # . # . . . # . . . # . # . . . . . .`); } else if (roll == 3) { basic.showLeds(` . . . . . . # . # . . . . . . . # . # . . . . . .`); } else if (roll == 2) { basic.showLeds(` # . . . . . . . . . . . # . . . . . . . . . . . #`); } else if (roll == 1) { basic.showLeds(` . . . . . . # . . . . . . . . . . . # . . . . . .`); } else { basic.showLeds(` . . . . . . . . . . . . # . . . . . . . . . . . .`); } }); ``` ## ~avatar avatar Excellent, you're ready to continue with the [challenges](/lessons/dice-roll/challenges)! ## ~