enum Note { C = 262, //% block=C# CSharp = 277, D = 294, Eb = 311, E = 330, F = 349, //% block=F# FSharp = 370, G = 392, //% block=G# GSharp = 415, A = 440, Bb = 466, B = 494, C3 = 131, //% block=C#3 CSharp3 = 139, D3 = 147, Eb3 = 156, E3 = 165, F3 = 175, //% block=F#3 FSharp3 = 185, G3 = 196, //% block=G#3 GSharp3 = 208, A3 = 220, Bb3 = 233, B3 = 247, C4 = 262, //% block=C#4 CSharp4 = 277, D4 = 294, Eb4 = 311, E4 = 330, F4 = 349, //% block=F#4 FSharp4 = 370, G4 = 392, //% block=G#4 GSharp4 = 415, A4 = 440, Bb4 = 466, B4 = 494, C5 = 523, //% block=C#5 CSharp5 = 555, D5 = 587, Eb5 = 622, E5 = 659, F5 = 698, //% block=F#5 FSharp5 = 740, G5 = 784, //% block=G#5 GSharp5 = 831, A5 = 880, Bb5 = 932, B5 = 989, } enum BeatFraction { //% block=1 Whole = 1, //% block="1/2" Half = 2, //% block="1/4" Quater = 4, //% block="1/8" Eighth = 8, //% block="1/16" Sixteenth = 16 } /** * Generation of music tones through pin ``P0``. */ //% color=#D83B01 weight=98 namespace music { let beatsPerMinute: number = 120; /** * Plays a tone through pin ``P0`` for the given duration. * @param frequency pitch of the tone to play in Hertz (Hz) * @param ms tone duration in milliseconds (ms) */ //% help=music/play-tone weight=90 //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8 export function playTone(frequency: number, ms: number): void { pins.analogSetPitchPin(AnalogPin.P0); pins.analogPitch(frequency, ms); } /** * Plays a tone through pin ``P0``. * @param frequency pitch of the tone to play in Hertz (Hz) */ //% help=music/ring-tone weight=80 //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8 export function ringTone(frequency: number): void { pins.analogSetPitchPin(AnalogPin.P0); pins.analogPitch(frequency, 0); } /** * Rests (plays nothing) for a specified time through pin ``P0``. * @param ms rest duration in milliseconds (ms) */ //% help=music/rest weight=79 //% blockId=device_rest block="rest(ms)|%duration=device_beat" export function rest(ms: number): void { playTone(0, ms); } /** * Gets the frequency of a note. * @param name the note name */ //% weight=50 help=music/note-frequency //% blockId=device_note block="%note" export function noteFrequency(name: Note): number { return name; } function init() { if (beatsPerMinute <= 0) beatsPerMinute = 120; } /** * Returns the duration of a beat in milli-seconds */ //% help=music/beat weight=49 //% blockId=device_beat block="%fraction|beat" export function beat(fraction?: BeatFraction): number { init(); if (fraction == null) fraction = BeatFraction.Whole; let beat = 60000 / beatsPerMinute; if (fraction == BeatFraction.Whole) return beat; else if (fraction == BeatFraction.Half) return beat / 2; else if (fraction == BeatFraction.Quater) return beat / 4 else if (fraction == BeatFraction.Eighth) return beat / 8; else return beat / 16; } /** * Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play. */ //% help=music/tempo weight=40 //% blockId=device_tempo block="tempo (bpm)" blockGap=8 export function tempo(): number { init(); return beatsPerMinute; } /** * Change the tempo by the specified amount * @param bpm The change in beats per minute to the tempo, eg: 20 */ //% help=music/change-tempo weight=39 //% blockId=device_change_tempo block="change tempo by (bpm)|%value" blockGap=8 export function changeTempoBy(bpm: number): void { init(); setTempo(beatsPerMinute + bpm); } /** * Sets the tempo to the specified amount * @param bpm The new tempo in beats per minute, eg: 120 */ //% help=music/set-tempo weight=38 //% blockId=device_set_tempo block="set tempo to (bpm)|%value" export function setTempo(bpm: number): void { init(); if (bpm > 0) { beatsPerMinute = Math.max(1, bpm); } } }