# glowing pendulum block activity Construct a pendulum that glows using acceleration. To create a new script, go to the [Create Code](/create-code) page and tap `New Project` under `Block Editor`. Welcome! This activity will teach how to construct a pendulum that glows using acceleration. Let's get started! Create a **forever** loop that will constantly display the appropriate brightness on the LED display. ```blocks basic.forever(() => { }) ``` Now let's measure the acceleration on the `y` axis and store that value in a variable. The `acceleration(y)` function will provide the value. ![](/static/mb/blocks/lessons/glowing-pendulum-1.png) ```blocks basic.forever(() => { let acceleration = input.acceleration(Dimension.Y); }); ``` Since the micro:bit will be swinging back and forth, the acceleration will only be positive half of the time. Thus, to always get a positive value, we want to take the absolute value of the acceleration. ![](/static/mb/blocks/lessons/glowing-pendulum-2.png) ```blocks let acceleration = 0; basic.forever(() => { acceleration = input.acceleration(Dimension.Y); acceleration = Math.abs(acceleration) }); ``` The function `acceleration(y)` returns a number between 0 and 1024. We want to use this value for the brightness of the micro:bit, but the `set brightness()` only accepts a value between 0 and 256. Thus, we need to divide the acceleration by 4 to ensure we will be in the appropriate range. ![](/static/mb/blocks/lessons/glowing-pendulum-3.png) Now let's use our acceleration value to set the brightness on the micro:bit. ![](/static/mb/blocks/lessons/glowing-pendulum-4.png) Let's show what the brightness of the micro:bit is by turning all the LEDs on! ![](/static/mb/blocks/lessons/glowing-pendulum-5.png) ### ~avatar avatar Excellent, you're ready to continue with the [challenges](/lessons/glowing-pendulum/challenges)! ### ~