# Create Sprite Create a new LED sprite pointing to the right. A sprite is like a little LED creature you can tell what to do. You can tell it to move, turn, and check whether it has bumped into another sprite. ```sig game.createSprite(2, 2); ``` ## Parameters * ``x``: The left-to-right place on the LED screen where the sprite will start out. * ``y``: The top-to-bottom place on the LED screen where the sprite will start out. `0` and `4` mean the edges of the screen, and `2` means in the middle. ## Returns * a new **LedSprite** at the location you say. ## ~ hint Once the game engine is started, it will render the sprites to the screen and potentially override any kind of animation you are trying to show. Using [game pause](/reference/game/pause) and [game resume](/reference/game/resume) to disable and enable the game rendering loop. ## ~ ## Example This program starts a sprite in the middle of the screen. Next, the sprite turns toward the lower-right corner. Finally, it moves two LEDs away to the corner. ```blocks let item = game.createSprite(2, 2); item.turn(Direction.Right, 45); item.move(2); ``` ## See also [move](/reference/game/move), [turn](/reference/game/turn), [is-touching](/reference/game/is-touching)