# is Game Over Find out if the game is over or not. ```sig game.isGameOver() ``` ## Returns * a [boolean](/types/boolean) value that is `true` if the game is over or `false` if not. # Example Be kind and give the player some points for trying. ```blocks if (game.isGameOver() && game.score() < 10) { game.addScore(10 - game.score()) } ``` ## See also [is running](/reference/game/is-running), [is paused](/reference/game/is-paused)