# add Life Increase the number of lives remaining by some amount. ```sig game.addLife(0) ``` The life count in the game is increased by the number of lives you say. ## Parameters * **life**: a [number](/types/number) to add to the life count. ## Example #example Add `20` more lives to the life count if the player's score reaches `10000` points. ```blocks let giveLives = true if (game.score() > 9999) { if (giveLives) { game.addLife(20) giveLives = false } } ``` ## See also #seealso [set life](/reference/game/set-life), [remove life](/reference/game/remove-life)