#include "pxt.h" #include namespace String_ { //% StringData *charAt(StringData *s, int pos) { return ManagedString((char)ManagedString(s).charAt(pos)).leakData(); } //% int charCodeAt(StringData *s, int index) { return ManagedString(s).charAt(index); } //% StringData *concat(StringData *s, StringData *other) { ManagedString a(s), b(other); return (a + b).leakData(); } //% int compare(StringData *s, StringData *that) { return strcmp(s->data, that->data); } //% int length(StringData *s) { return s->len; } //% StringData *fromCharCode(int code) { return ManagedString((char)code).leakData(); } //% int toNumber(StringData *s) { return atoi(s->data); } //% StringData *mkEmpty() { return ManagedString::EmptyString.leakData(); } //% StringData *substr(StringData *s, int start, int length) { if (length <= 0) return mkEmpty(); if (start < 0) start = max(s->len + start, 0); length = min(length, s->len - start); ManagedString x(s); return x.substring(start, length).leakData(); } } namespace Boolean_ { // Cache the string literals "true" and "false" when used. // Note that the representation of booleans stays the usual C-one. static const char sTrue[] __attribute__ ((aligned (4))) = "\xff\xff\x04\x00" "true\0"; static const char sFalse[] __attribute__ ((aligned (4))) = "\xff\xff\x05\x00" "false\0"; //% StringData* toString(bool v) { if (v) { return (StringData*)(void*)sTrue; } else { return (StringData*)(void*)sFalse; } } //% bool bang(int v) { return v == 0; } } namespace Number_ { //% StringData* toString(int n) { return ManagedString(n).leakData(); } // +, - and friends are handled directly by assembly instructions // The comparisons are here as they are more code-size efficient //% bool lt(int x, int y) { return x < y; } //% bool le(int x, int y) { return x <= y; } //% bool neq(int x, int y) { return x != y; } //% bool eq(int x, int y) { return x == y; } //% bool gt(int x, int y) { return x > y; } //% bool ge(int x, int y) { return x >= y; } // These in fact call into C runtime on Cortex-M0 //% int div(int x, int y) { return x / y; } //% int mod(int x, int y) { return x % y; } } namespace Math_ { //% int pow(int x, int y) { if (y < 0) return 0; int r = 1; while (y) { if (y & 1) r *= x; y >>= 1; x *= x; } return r; } //% int random(int max) { if (max == INT_MIN) return -microbit_random(INT_MAX); else if (max < 0) return -microbit_random(-max); else if (max == 0) return 0; else return microbit_random(max); } //% int sqrt(int x) { return ::sqrt(x); } } namespace Array_ { //% RefCollection *mk(uint32_t flags) { return new RefCollection(flags); } //% int length(RefCollection *c) { return c->length(); } //% void setLength(RefCollection *c, int newLength) { c->setLength(newLength); } //% void push(RefCollection *c, uint32_t x) { c->push(x); } //% uint32_t pop(RefCollection *c) { return c->pop(); } //% uint32_t getAt(RefCollection *c, int x) { return c->getAt(x); } //% void setAt(RefCollection *c, int x, uint32_t y) { c->setAt(x, y); } //% uint32_t removeAt(RefCollection *c, int x) { return c->removeAt(x); } //% void insertAt(RefCollection *c, int x, uint32_t value) { c->insertAt(x, value); } //% int indexOf(RefCollection *c, uint32_t x, int start) { return c->indexOf(x, start); } //% int removeElement(RefCollection *c, uint32_t x) { return c->removeElement(x); } } // Import some stuff directly namespace pxt { //% void registerWithDal(int id, int event, Action a); //% uint32_t runAction3(Action a, int arg0, int arg1, int arg2); //% uint32_t runAction2(Action a, int arg0, int arg1); //% uint32_t runAction1(Action a, int arg0); //% uint32_t runAction0(Action a); //% Action mkAction(int reflen, int totallen, int startptr); //% RefRecord* mkClassInstance(int offset); //% void RefRecord_destroy(RefRecord *r); //% void RefRecord_print(RefRecord *r); //% void debugMemLeaks(); //% int incr(uint32_t e); //% void decr(uint32_t e); //% uint32_t *allocate(uint16_t sz); //% int templateHash(); //% int programHash(); //% void *ptrOfLiteral(int offset); //% int getNumGlobals(); //% uint32_t programSize() { return bytecode[17] * 2; } //% uint32_t afterProgramPage() { uint32_t ptr = (uint32_t)&bytecode[0]; ptr += programSize(); ptr = (ptr + (PAGE_SIZE - 1)) & ~(PAGE_SIZE - 1); return ptr; } } namespace pxtrt { //% uint32_t ldloc(RefLocal *r) { return r->v; } //% uint32_t ldlocRef(RefRefLocal *r) { uint32_t tmp = r->v; incr(tmp); return tmp; } //% void stloc(RefLocal *r, uint32_t v) { r->v = v; } //% void stlocRef(RefRefLocal *r, uint32_t v) { decr(r->v); r->v = v; } //% RefLocal *mkloc() { return new RefLocal(); } //% RefRefLocal *mklocRef() { return new RefRefLocal(); } // All of the functions below unref() self. This is for performance reasons - // the code emitter will not emit the unrefs for them. //% uint32_t ldfld(RefRecord *r, int idx) { auto tmp = r->ld(idx); r->unref(); return tmp; } //% uint32_t ldfldRef(RefRecord *r, int idx) { auto tmp = r->ldref(idx); r->unref(); return tmp; } //% void stfld(RefRecord *r, int idx, uint32_t val) { r->st(idx, val); r->unref(); } //% void stfldRef(RefRecord *r, int idx, uint32_t val) { r->stref(idx, val); r->unref(); } // Store a captured local in a closure. It returns the action, so it can be chained. //% RefAction *stclo(RefAction *a, int idx, uint32_t v) { //DBG("STCLO "); a->print(); DBG("@%d = %p\n", idx, (void*)v); a->stCore(idx, v); return a; } //% void panic(int code) { microbit_panic(code); } //% int stringToBool(StringData *s) { if (s == NULL) return 0; if (s->len == 0) { s->decr(); return 0; } s->decr(); return 1; } //% StringData* emptyToNull(StringData *s) { if (!s || s->len == 0) return NULL; return s; } //% int ptrToBool(uint32_t p) { if (p) { decr(p); return 1; } else { return 0; } } //% RefMap *mkMap() { return new RefMap(); } //% uint32_t mapGet(RefMap *map, uint32_t key) { int i = map->findIdx(key); if (i < 0) { map->unref(); return 0; } uint32_t r = map->data[i].val; map->unref(); return r; } //% uint32_t mapGetRef(RefMap *map, uint32_t key) { int i = map->findIdx(key); if (i < 0) { map->unref(); return 0; } uint32_t r = incr(map->data[i].val); map->unref(); return r; } //% void mapSet(RefMap *map, uint32_t key, uint32_t val) { int i = map->findIdx(key); if (i < 0) { map->data.push_back({ key << 1, val }); } else { if (map->data[i].key & 1) { decr(map->data[i].val); map->data[i].key = key << 1; } map->data[i].val = val; } map->unref(); } //% void mapSetRef(RefMap *map, uint32_t key, uint32_t val) { int i = map->findIdx(key); if (i < 0) { map->data.push_back({ (key << 1) | 1, val }); } else { if (map->data[i].key & 1) { decr(map->data[i].val); } else { map->data[i].key = (key << 1) | 1; } map->data[i].val = val; } map->unref(); } // // Debugger // //% void* getGlobalsPtr() { return globals; } //% void runtimeWarning(StringData *s) { // noop for now } }