# is Paused Find out if the game is paused or not. ```sig game.isPaused() ``` ## Returns * a [boolean](/types/boolean) value that is `true` if the game is paused or `false` if not. ## Example Resume the game if it's paused and button **B** is pressed. ```blocks input.onButtonPressed(Button.B, function () { if (game.isPaused()) { game.resume() } }) ``` ## See also [is running](/reference/game/is-running), [is game over](/reference/game/is-game-over)