# Accelerometer Beat control ### @description micro:bit guitar: using accelerometer to control tempo ### ~avatar avatar Use the Accelerometer to control guitar tempo * Concepts: * Gravity * Acceleration * X, Y, Z coordinates * Tempo * Beat * Mapping * Graphing * Absolute value ### ~ ## Duration: 30 - 45 minutes *accelerometer controlled tempo* https://youtu.be/kA0HpqCWsjs ## Blocks ```cards input.acceleration(Dimension.Y) music.setTempo(120) pins.map(0, 0, 1023,60, 320) Math.abs(1) ``` ## Accelerometer, gravity and tilting! The micro:bit contains an **accelerometer** sensor that is able to measure forces applied to the board. On earth, we are subject to the **gravity force** which pulls us to the ground! https://youtu.be/0SULoTKmkhI When the micro:bit is flat on a table, with the screen pointing up, the gravity force is aligned with the **Z** axis of the micro:bit. ![micro:bit x, y, z axis image](/static/mb/projects/guitar/accelleration_axis.png) If you tilt it up and down, the force will align with the **Y** axis -- this is how we can detect tilting!!! If the force along **Y** grows, the micro:bit is tilting more and more vertically! ## Measuring Acceleration along different coordinates (X, Y, Z axis) The acceleration block approximately measures **milli-g**, which is 1/1000 of a **g** or the acceleration of gravity. ### Step 1: Graphing acceleration ```blocks basic.forever(() => { led.plotBarGraph(input.acceleration(Dimension.Y), 1023) }) ``` **Create the code** that measures the change in the Y axis acceleration as a graph on the LEDs **Dowload the code** to the micro:bit **Test the movements that move the graph from 1 to 5 bars on the LEDs** ### Extra Try graphing the acceleration along the **X** and **Z** axis. Can you explain the differences? ### ~hint ## Mapping **It is common to map one standard to another - such as with temperature** ![Fahrenheit to Celsius](/static/mb/projects/guitar/map_analogy.png "Fahrenheit to Celsius") ### ~ ### Step 2: Mapping acceleration to Beat **micro:bit sensors produce signal values between 0 to 1023. The *[map block](/reference/pins/map)* converts the signal to a desired range.** ```blocks basic.forever(() => { music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)), 0, 1023, 60, 320)) music.playTone(Note.C, music.beat(BeatFraction.Quarter)); }) ``` **Create the code** that *Maps* Y axis acceleration as *tempo* **Download the code** to the micro:bit on the guitar **Test the movements that speed and slow the tempo** ### Step 3: Combine with light sensor tone control **Put it all together!** ```blocks basic.forever(() => { music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)), 0, 1023, 60, 320)) music.playTone( input.lightLevel() * 25, music.beat(BeatFraction.Quarter) ); }) ``` **Combine the code above with the light sensor tone control code from the previous activity** **Download the code** to the micro:bit on the guitar ### Now play the guitar adjusting tone and tempo using the light sensor and accelerometer! ### ~button /projects/guitar/pinpress NEXT: Pin Press on/off ### ~