# zoomer challenges The acceleration function. **Challenge 0** Great job! You have successfully completed the [zoomer tutorial](https://test.microbit.co.uk/td/lessons/zoomer/challenges) . You have created a script that measures the acceleration on the micro:bit in the "z" direction of a 3D world. ``` basic.forever(() => { let millig = input.acceleration("z") basic.showNumber(millig, 150) basic.pause(100) }) ``` **Challenge 1** Create a new variable called milliX that holds the acceleration in the "x" direction or the horizontal direction. ``` basic.forever(() => { let millig1 = input.acceleration("z") basic.showNumber(millig1, 150) basic.pause(100) let milliX = input.acceleration("x") // *** }) ``` * Run the code to see if it works as expected. **Challenge 2** If Button `A` is pressed, we want to show the acceleration in the "x" direction by adding an if statement that checks to see if Button `A` is pressed and then calling the show number method passing in milliX as the number. ``` basic.forever(() => { let millig2 = input.acceleration("z") basic.showNumber(millig2, 150) basic.pause(100) let milliX1 = input.acceleration("x") if (input.buttonIsPressed("A")) { basic.showNumber(milliX1, 150) // *** } }) ``` * Run the code to see if it works as expected. ### Challenge 3 If Button `B` is pressed, program the micro:bit to display the acceleration in the "y" direction. You can do this by storing the acceleration in a variable: `var milliY := input->acceleration("y")`. Then add an `if` statement that checks if Button `B` is pressed: `if input-> button is pressed ("B") then`. Inside of the `if` statement, add `basic->show number(milliY, 150)`, which will display the acceleration in the "y" direction.