#include "pxt.h" namespace music { /** * Plays a tone through ``speaker`` for the given duration. * @param frequency pitch of the tone to play in Hertz (Hz) * @param ms tone duration in milliseconds (ms) */ //% help=music/play-tone weight=90 //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8 //% parts="speaker" async void playTone(int freqency, int ms) { uBit.soundmotor.soundOn(freqency); if(ms > 0) uBit.sleep(ms); uBit.soundmotor.soundOff(); } }